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  1. #21
    Member migius's Avatar
    Join Date
    Mar 2005
    Location
    Berlin, Germany
    Posts
    817
    The resulting urban structure looks perfect!
    There are a few city generators for blender, but yours offers the best "realistic" look&feel.
    Congratulation!
    Thank you very much for sharing the script code!
    migius

    some ideas:
    - alternative raster systems: non-orthogonal, radial, concentric, spiral
    - coexistence/overlay of different raster systems: (controlled with a kind of mapped area plan)
    - transport infrastructure: city highways, railways
    - geographic globals: hills, river, lakes
    - city green spaces: parks, trees (schematic)



  2. #22
    The current version of the engine (0.2) generates low-polygon buildings only, so you could use the generated cities in your real-time applications and games.

    Bear in mind that streets and building textures are not created though.

    If you need buildings only (not cities), then I could create a separate GUI for generating single buildings like those in the screenshot.



  3. #23
    I found this and thought it was interesting: http://www.cs.ru.ac.za/research/g03m1642/Documents.html

    This appears to be the central document from the site: http://www.cs.ru.ac.za/research/g03m...nts/thesis.pdf



  4. #24
    This thing is indeed quite cool. I went into blender and created a rather large city, then moved the camera around for a little bit and made a video of it.

    It looks terrible on youtube http://www.youtube.com/watch?v=p2ImyTkAo6g
    Here is a mpg, 27mb http://li39-146.members.linode.com/~...ty_1_final.mpg

    I look forward to version 0.3!



  5. #25
    Member
    Join Date
    Feb 2008
    Location
    Saskatchewan
    Posts
    750
    Wow this works awesome. Low-poly cities instantly. Thanks a lot.
    Pre-procrastinating. Put it off now so you don't have to put it off later.



  6. #26
    No Module named fpformat Error. How can I correct this?



  7. #27
    Pickett Studios,

    Do you have Python installed? Generally, the scripts that ship with Blender do not need a full Python install, but anyone is free to write a python script for Blender that does require a full Python install.

    Best of Luck!



  8. #28
    No Module named fpformat Error. How can I correct this?
    Line 32 of city script:

    Code:
    from fpformat import *
    The script runs fine for me, but I never had to install that module. It should be as easy as upgrading to a newer version of Python or just installing the fpformat module.



  9. #29
    I have been working on the streets generator. It is still far from being practical.

    Here is a screenshot



  10. #30



  11. #31
    I do have Python but how do I make Blender read it's directory?



  12. #32
    Originally Posted by Pickett Studios View Post
    I do have Python but how do I make Blender read it's directory?
    User Preferences Window / File Paths / Python Scripts: (click folder icon to navigate)

    Crtl-U to save settings.

    Also, Blender usually expects a specific version of Python.



  13. #33
    Failed Writing Defaults: unable to open

    What do I do now?



  14. #34
    Member Meta-Androcto's Avatar
    Join Date
    Aug 2006
    Location
    australia
    Posts
    4,048
    Pickett Studios,
    please if you need help, start your own thread, do not hijack other threads.
    we will help you there.



  15. #35
    Originally Posted by Pickett Studios View Post
    Failed Writing Defaults: unable to open

    What do I do now?
    Do you mean when you use Ctrl-U to save settings?



  16. #36
    Yes, it just comes up with that error. I do have Python installed.



  17. #37
    Just try going to your .blender subdirectory and deleting B.blend, then retry CTRL-U. If that doesn't work, start another thread. This is kind of off-topic here.



  18. #38
    wow, this is cool

    I think blender needs to hardcode this procedural modeling type into blender and commit it to trunk

    then allow for editing/UV'ing of each building block of a building, then have different presets of building blocks for different types of buildings, and so on for the street composition and so on

    this is really really really really awesome!

    thanks pii-chan
    Last edited by kay_Eva; 24-Nov-08 at 17:59.



  19. #39
    just tried it out

    Awesome work man! This will take some of the monotony out of modeling big scenes. Thank you!



  20. #40



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