(updated 21 dec 2008 : works now without python installed.)
[link deleted. new version : http://blenderartists.org/forum/show...300584&page=8]
it's a mod about streets and sidewalks. it's flexible I think. you can draw a street map then add it to the texture layer (see .blend). image dimension should be squared and = to the pop map size parameter for best result. you can activate the 128x128 image (deactivate the 64x64 one) then change the pop map size to 128.
this can also be a procedural texture of course.
for a better comprehension of all these new buttons, see the buttons tips and try the top view.
look piichan infos page 1 for buildings parameters.
for new buttons the best thing is to choose top view
in transparent mode to see the differences. there's also tips on each button
. but here's some infos :
each building height is relative to each pixel intensity of your texture. the lighter, the higher.
if the pixel intensity is less than the color threshold
. no building will be build.
. the pixel will be considered as a street if the street
button is enabled.
button says to the script to control buildings dimension/location near streets to avoid that a building cut a street. for the moment there's no streets mesh, just an empty space.
build sidewalks :-) can be activated without streets. sw dimensions are size
multiplied by a number between 1 and factor
: for each pixel, several buildings can exist (building/pixel
building/block slider ask if sidewalks should be rather around each building or rather around each block of buildings. example : 70 means there's a 70% probabilty than the sw will be build around blocks (so 30% around each building)always align to street
normal/align slider ask if the sw width are calculated rather from the building location and normal size/factor parameters (normal), or rather aligned to the pixel grid or the streets (it's a little bit buggy yet when streets are disabled)
will always align sw to streets whatever the normal/align slider says.
21 dec - works without python installed. corrected/added a few things. short doc (here).added 512x512 streets texture18dec :
18 dec - uploaded first version
Piichan sorry I didn't manage to contact you about that first ! but I'm really fond of the way you've designed it..and as I had some spare time this week.. I could resist to think about that ! I hope you won't mind about this mod and that it stays in the way you see the dev of that script. everything works the same way than in v0.1 when no mod options checked, and it's build on the another_noob version.
I would be really interested in developping that script this year (materials, detailled building locations/distribution, reliefs....)
have fun !