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  1. #1
    Member ristesekuloski's Avatar
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    Mignola's Hellboy: finished texturing!

    Updates at the bottom!

    Here is my all - time favorite character, Hellboy: I felt that my other character (The Goon) could be used as a basis for Mignola's Hellboy. So, here he is: modeling of the character is basically done, now I am UV unwrapping him for texturing. I'll need to model the coat and his accessories (utility belt, gun, cross).

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    I originally intended to make him low poly, but modeling of the stone hand turned to be more fun than anticipated, so I kind of lost the track ;-) He is still bellow 3000 polygons (2725 to be exact), but this will be more with the coat and other things.

    Tell me what you think!
    Last edited by ristesekuloski; 25-Dec-08 at 04:03.



  2. #2
    Decent Resemblance.

    Keep it up.



  3. #3
    Member ristesekuloski's Avatar
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    Quick pose: I started rigging this guy and I trued one quick pose to test the rig: there is a lot of job ahead of me: for one thing, his stone hand flexes...

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  4. #4
    Member ristesekuloski's Avatar
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    Hellboy update: I sculpted the guy (three parts: Right hand of doom, Upper body, lower body) and created normal map out of it.

    So here he is: Color & normal map, Normal map only and cell shaded

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    C&C welcome!



  5. #5



  6. #6
    Member namekuseijin's Avatar
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    Excellent work, dude! You're very good at modelling and rigging! XD



  7. #7
    Member ristesekuloski's Avatar
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    Thanks! I'll make short animation with him soon!



  8. #8
    new renders are looking much nicer i must say, i love hellboy for me you done him proud! only crit would be perhaps his ankles are a bit to small, i know its open to change and persoanl interpretation, just for me, they should be a bit thicker, like the rest of his limbs.

    (edit, after looking again, perhaps the uber hand is just a bit too big compared to the rest of him)

    good stuff tho, i really like him

    peace



  9. #9
    Member ristesekuloski's Avatar
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    Pork, thanks!

    I have tried to achieve Duncan Fegrado's take on the character (he makes his stone hand bigger than Mignola - it seems that even Mignola likes that approach).

    I am working on the illustration (still) with this character and it should be finished in a few days.



  10. #10
    Member nicktechyguy's Avatar
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    ristesekuloski - great work. Love the texturing on the model. One crit - where's his cigar?
    Working in my studio - BRBstudios - Forgive me as I get things set up, in the studio and on the site.



  11. #11
    Hey nice model!...would you mind putting a screen shot from maybe like 4 different angles on how you weight painted the shoulder and armpits to get such good deformation after posing?...for some reason i am having a great deal of trouble getting my shoulder and armpits to deform smoothly. Thanks!



  12. #12
    Member ristesekuloski's Avatar
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    @Adedunmola: I can do better than that: Follow the link in my signature and download EinsteinDwarf rig and model (rig is the same)... about weighting: Bone heat weighting as it comes - no editing at all!

    @nichtechygyu: I haven't modeled it yet... it is planned though... ;-)



  13. #13
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    Needs a better lighting , other than that very good!



  14. #14
    Member GraphiX's Avatar
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    Very nice model

    Best comic writers: Mike Mignola, Jeff Smith, Bill Waterson.
    "The world is in thought. Everything is still"



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