So here’s my first material, just a simple rock material, I used displacement, a color map, and a normal map. Render was a little over 5 minutes…not bad for the amount of polies (about 500,000)
Yeah here you go, sorry the file is a little messed up, its just on a flat plane without any lights or anything because the material preview was to big to upload sry: http://speedmodeling.org/smcfiles/tcrazy_rockmat.blend
Idk if I’m going to upload to the materials database, don’t want to have to remake them in that file, I’ll upload the .blends if someone wants them though
I tried to make an ocean material…looked really good until the gamma correction and I’m to lazy to rerender
it was origionally almost black the displacement also got a little messed up, you can see the bubbles , but looks really good in a scene with some tweaks and it was a great test, the results were very satisfactory
Idk if I’m going to upload to the materials database, don’t want to have to remake them in that file, I’ll upload the .blends if someone wants them though
you dont have to remake it, just append it
Nicely done, and I don’t mind the render…The reason mine is black like that is because its meant to reflect a blue sky picture, though water is slightly blue, its not really all that blue its more because of the reflection. I’m going to try a more carribean type ocean later though. (Something I just noticed on your render is that you need to make the power on your displacement negative…the tops of the waves are sinking in instead of coming out.)
New material, Dr.Pepper can, I know its simple, but I was bored, I’m finding myself very dusty on blender materials after all this time in vray Have to get used to the settings again, because they transfer to vray waaay different…now back to my shipping container model…