Bounding box dimensions

Hi,

Is there a simple way to get an object’s bounding box dimensions?

I tried iterating through the verts and recording maximum/minimums but it is rather inefficient. Though, working directly with the bounding box would be much easier.

Thanks,

this is exactly what i am looking for.

If you never found the bounding box answer please post code for getting min max dimensions (just so i do not have to type it myself)

But i can not see why there is not bounding box data available with a mesh.

the bounding box is available

but it is in object space [not world space]

object type
getBoundBox() 
Returns the bounding box of this object. This works for meshes (out of edit mode) and curves. 
Returns:
The coordinates of the 8 corners of the bounding box. 
           (type=list of 8 (x,y,z) float coordinate vectors)