Hi all… It is the first Reegie version. Reegie is a character I developed last weeks. It is really simple to animate, with simple controls.
One thing I want to highlight is the knee and elbow controls. They are really handy! IMHO the traditional one is not so good because you can loose easily when animation in a scene with a lot objects or walls for example. And I think X-ray armature is not good to animate. And the armature layers organization. Mostly you can use just the 1st armature layer, but there is 3 or 4 options more on layer 2 and 3. “keeping controls close and simple”!
There is a text explain how to use it. PLEASE, READ IT ALL to know how simple it is! You need to know some tips before to animate, ok?
Really nice job. I really like the foot set up a lot. The head and chest don’t move naturally though. I am not sure how you would fix it, but something doesn’t feel right
Hi … for the chest and head use only rotation and trackball ( R and RR hotkeys)…G will mess a little bit. I mean, to translation is too fast, so … I don’t know why a keep it there ( IK without target)… works good to forearms… But use like FK controls for the belly, chest (ribcage), neck and head … Will work better…
Interesting rig for sure - thanks for sharing. The FFK/IK is innovative, and I like the pole vectors’ locations limited.
The foot pivot controller is nice for the side rolls.
I’m not too sure about that top squash controller. I’d put a stretch to constraint on it ( or its deforming counterpart), if that’s your style, but I’m not really happy with that answer either.
But there’s a lot I can learn from this rig - thanks again!
Hi Mikahl … I did apply a deform mesh to the squash. It isn’t the best squash, I agree, but to simple moves, not too exagerate, works good I think.
But I had problems linking in another file. It was losting the squash and I need to unbind and bind again the mesh deform. I will try setting a bone with a simple strech set up. Hope it works. Dunno!
That foot controls kick ass :evilgrin: like them allot and it looks perfect for martial arts animation :yes: that’s because the foot rotates over the toes… very important detail thanks allot mangojambo
Yeah, I really like the pivot control too. When I was trying to work on my own rig a year ago that was something I wanted to implement because the pivot location on the feet changes all the time, especially with martial arts which is what I wanted to use it for too, or rather if a rig can be used for martial arts animation easily then that’s a good bar to set for a rig.
@Metsys:
It was very dificult to do some moves in Orion Tear because I had a mancandy foot setup, which is also very good… the only exception is for martial arts moves
Hi! Thanks all for your reply. I am glad you like it. There is no new big features, but a new way to see and use what we already have. Thanks to a great friend, André Ivankio, his rigs are amazing, and some ideas I picked from there. Great rigger.
The Pivot constrain opened new possibilities, thanks to Macouno http://www.alienhelpdesk.com/python_scripts/pivot_constraint
Foot roll script from BBB.
There is a know ed “rig bug” on foot pivot when enabling/disabling foot roll. I will fix it soon…
Well, I had to play with it. It isn’t much, and the vid file is pretty big (53MB); just a simple “spinny” animation using recursive background - i.e. render animation, set as background [with frame offset], render animation (now with two), set as background [offset again] and render…
Thought it would make a cool effect, not bad but not all that great.
Anyway, like with all Blender exercises, I learned something.
firstly thanks for the great rig, I have had great fun playing around with it.
Can anyone help with a question?
What would be the easiest way to get reegie to interact with an object - i.e. a ball to pick up and throw etc. In the intro to Char animation book, it says something about a “Hold Bone”. Does Reegie have one of these (I couldn;'t see one) or is it possible for me to add one?
I am fairly new to armatures and rigging etc. so all help greatly appreciated.
Many Thanks
Wayne.
p.s. I am on the earlier version of reegie as I prefer his shape! - Is there any need to upgrade?