I'm just curious as to how Blender's background image compares to Max or Maya (or other software's) image plane?
For instance in Maya the image is actually on a plane, same in Max. I don't recall if they're automatic or if you have to set them up yourself though.
I guess you could just create a plane in Blender and texture it with the image, but I'm wondering about Blender's default method.
Basically how do these methods compare?