Game Competition Entries - Post here!

Hi there folks,

Please only post entries here to keep the thread clean - comments on the entries can be posted here… http://blenderartists.org/forum/showthread.php?t=157543

Now that 2.49 is out, this is an official announcement to post your entries here before or on next Monday, the 8th of June. This gives just over a week, and allows for the weekend for developers to give their entries a final polish etc.

UPDATE: Here is a link showing the initial entries ( game names, screenshots, some early working demos ) that were submitted for the competition - http://blenderartists.org/forum/showthread.php?p=1315416

Your entry can use any version of Blender above 2.48a, including 2.49 and any SVN versions ( eg if you need the latest fix in SVN, which will become Blender 2.49a in a few weeks ).

You can post executables, or the .blend file(s). If posting .blend files, please specify the version of Blender that is required / preferred. If posting executables, please specify the platform(s) ( Windows / OSX / Linux )

Please post at least the following, in order to allow viewers to get an idea of the game in order to encourage them to download and play your game.

  • Game Title
  • Competition Category / Categories to be entered for
  • A brief game description
  • Team / Single developer info
  • Screenshots
  • Whether the game requires GLSL or not ( so that people without GLSL compatible hardware will know not to vote on it, as they won’t see the required visuals / may see graphical glitches )
  • A download link to the game itself

Optional…

  • Video(s) of the game in progress ( if you want, you can state that the video can be used on the main blender.org website as promotion material for the GE - see http://www.blender.org/features-gallery/ ) - UPDATE - If you could make sure that you post the videos on YouTube, they would be viewable on all platforms. If possible, keep the original high-res version just in case your video is selected for showing directly on the Blender.org Showcase website section ( thx Erwin :slight_smile: )
  • Any other stuff you want to post that is relevant to your competition entry.

Many people could be seeing your game for the first time, so make the info in the post as attractive as possible :slight_smile:

That’s about it - good luck to all of the entrants!
Mal

Regarding judging… when all of the entrants are in, we’ll have a community poll vote, and also a small handful of judges drawn from GE source code developers and related, eg some from the Yo Frankie team ( eg Campbell, Ben… ). Judging will be a split between these judges and the community vote. More detailed information will be posted after Monday the 8th of June.

I highly recommend creating YouTube movies (possibly in addition to some high-quality video for the Blender website).

Where is the link to the original postings of all games Mal? All the original postings there are candidates for the contest (in addition to the new postings), right?

Thanks,
Erwin

http://img204.imageshack.us/img204/4008/logogf5.jpg

Category: Gameplay and Graphics

Description: BumperDerby is a fast-paced, action-packed, arcades style game which pits your bumper car against up to 7 other players!! Playing in tournament mode, you can earn medals to unlock more arenas!

Featuring:

  • 10 unique arenas
  • 6 zany power-ups
  • The ability to create a unlimited number of custom accounts which allow you to easily customize your character, bumper car, controls, and more!
  • 3 fun, unlockable mini-games
  • And more!!
    Development Info: BumperDerby was created solely by me. I am an 18 year old game enthusiast with a passion for making fun, family oriented games.

Screenshots:

http://img530.imageshack.us/img530/8752/hayday1ko9.jpg
HayDay–Bumpin’ in da barn!

http://img13.imageshack.us/img13/3954/underdasea1.jpg
The seaweed is always greener…when you’re bumpin’ UnderDaSea!

http://img17.imageshack.us/img17/9960/okcorral.jpg
Yeeeehawwww!! Bump your partner all around!! It’s OKCorral!

Download: http://jumbosmart.com/awesomegames/BumperDerby/BumperDerby_v1.1.zip

Requirements:

  • GLSL support
  • Blender 2.48a

http://img76.imageshack.us/img76/6247/img1x.jpg

Team: Starats Studio - Vitor Balbio

Category: Graphics

Description: This is a Demo Scene free Roam maked by show the Graphics features of BGE ( Blender Game Engine ). My Goal was make a new experience in Graphic Computer with a good background sounds to make a Mystical atmosphere as a Dream. I hope you enjoy it! Because i like so much!

Features:

-> Extended Version of Ruinas, the frist work that used videotexture module to make water.
-> Effective use of new features of 2.49 version.
-> 2D filters Optmized DOF and Glow Filter, Filme Grain and Contrast Correction
-> Realtime Water simulation ( Reflections, Normal Wrap, Alpha (no Fresnel yet) )
-> Extensive Real Time animated Grass
-> Baking AO and Advanced Light, Normal Maps, Animated Three.
-> Real Time Volumetric ( 3D billboard ) cloud, volume light, and outers Volumetrics effects
-> Few animated animals and insects to compose the scene enviroment
-> Optmizated to blender 2.49

Requeriments:

-> Integral GLSL suport ( Nvidia Card are so much recommended ) *
-> 1GB Ram.
-> Windows XP or above ( tested in XP, Vista and Seven ) for .exe
-> Blender 2.49 for .blend

  • Teste only in NVidia Cards ( Geforce 8600GT DDR3, 9500GT DDR2, 2X 9600GT SLI ).
    I guess ATI 1xxx serie will run Ruinas 2.0 but probably the Glow/Dof Filter don´t work in any ATI card. i don´t know if “Film Grain” shader will work too.

Download:
Ruinas 2.0 Download

ScreenShots:

http://img196.imageshack.us/img196/8500/ruinas22009052116035071.jpg

http://img33.imageshack.us/img33/659/ruinas22009052116041460.jpg

http://img199.imageshack.us/img199/4361/ruinas12009052116282579.jpg

http://img35.imageshack.us/img35/7632/ruinas12009052116285037.jpg

Hello again:

- Title: Wonder Woodlouse (cochinilla maravilla)

- Author; Cristian Garcia (Barcelona) With help of friends and internet forums. :slight_smile:
- Competition Category : All ( Gameplay / Graphics / Logic Bricks).

- Description: Save your brother from evil ants!!! Platform game with history in intro. I have tried to make a game with and intuitive control, fast and fun game.

- GLSL: The game no required GLSL. (compiled in blender 2.48a)

Screenshots

http://www.cristiangarcia.es/COCHIINTRO.JPG

http://www.cristiangarcia.es/COCHIG3.JPG

http://www.cristiangarcia.es/COCHIG2.JPG

Downloads

Linux (compiled in ubuntu 8.10)
Windows
Blender File

Test & Enjoy

(Forgive my English :o)


Gameplay Category

TeamAndrew (andrew-101) Bentley: Programming
Dalton (Mad Hatteur) Mills: Modelling
DescriptionPit Monsters is a tile based tower defence game where the player has to defend the Castle from the waves of Pit Monsters.

Development Threadhttp://blenderartists.org/forum/showthread.php?t=143953

Downloadhttp://www.tba-creations.leveluphost.com/blend_files/PitMonsters.rar ~4.5mb
(Could I get a mirror for this because I’m only on a free hosting plan? I don’t want to eat into my very limited band width)
Screen ShotsView All: http://s135.photobucket.com/albums/q146/andrew-101/Blender/Pit Monsters/



Here is my submission using 2.48. it works with 2.49-ish, except the camera goes a bit weird.

http://www.glennmelenhorst.com/games/DukDuk2/images/dukdukv2_001.jpg

Screen shots are here:
http://www.glennmelenhorst.com/games/DukDuk2/index.html

And a Vimeo stream is here (Now WIP-V3):
http://vimeo.com/3192709

and slightly older (but smoother video) here:
http://www.vimeo.com/2304408

Thread:
http://blenderartists.org/forum/showthread.php?t=140939

Most recent build:
http://www.glennmelenhorst.com/misc/…rsion2_WIP.rar

Old (pre-GLSL) screens and video (So you can see what’s changed) :
http://www.glennmelenhorst.com/DukDuk/dukduk.html

Premise:
DukDuk is a Pearch farmer whose crops are ravaged by hungry yellow dots. The dots normally fly harmlessly about in the protective mouth of a green guy called Barry. Alas, Barry is struck down in a thunderstorm and the dots escape wreaking havoc on DukDuk’s crop.
It’s your job to help DukDuk round up the dots and herd them back into Barry’s mouth so he can leave once more.
in future levels, dot’s of different colours need to be herded onto different Barry’s mouths. Dots can have their colour changed by splatting them with coloured berries. DukDuk also falls into Barry’s mouth and we change location to the Dot’s home world where other DukDuk’s have had the misfortune to be trapped. All in all it’s an puzzler with a unique (hopefully) cast of characters and events.

The team:
Just me :spin:. I have had help on the forums with a script for the camera.

Category:
Gameplay & Graphics & Logic Bricks.

Cheers,
Glenn.

Game Name: THUMP STUFF

Brief Game Description:
You play a caveman and you have to thump a certain number of pre-historic critters within a limited time.Thump the prehistoric moles to get bonuses such as extra time, extra points or extra lives.
There are five levels to play- try to beat your best score.

Team Description:
Just me (Avi -aka Pygmies) although I’ve had a bit of help with some importing scripts from Grant Adam, rigging from Brad Noble and general help from Glenn Melenhorst (aka grsaaynoel). Thanks guys.

Category to enter:
Gameplay and graphics. Got plenty of python so that rules me out of the Logic Brick category.

Notes:
This version was designed for 2.49. I haven’t tried it on 2.48 but can only assume that none of the python will work any more. It also requires GLSL.

Thread:
http://blenderartists.org/forum/showthread.php?t=148377

Here’s a link to a wip video from a little while ago. I’ll try to update this when i get some time:
http://www.vimeo.com/3955667

Game download:
http://www.mediafire.com/?nwyytwd0yt2

good luck to all the contestants:yes:
-pygmies

Attachments




Game Title: Nanoshooter

Competition Category: Graphics, Gameplay

Description: An online multiplayer game. The focus was on creating a good online system. It has 2 levels, and comes with the server scripts so you can host your own servers. The only game type is free for all, and there is no limit on the players. The game is open source, so you can feel free to create your own maps or characters, and even mod it into a completely different game.

Team: The team behind Nanoshooter consists of:
-Loonietoon
-Chaser
-Gomer

Screenshots:

Bridge:

http://img183.imageshack.us/img183/4867/nanoshooterbridge.jpg

Cove:

http://img19.imageshack.us/img19/6412/nanoshootercove.jpg

Requirements: This game uses GLSL, so you need a fairly good graphics card. The game also requires an internet connection, and python 2.5 for every platform except windows executables.

Download: The download links can be found here:
http://blenderartists.org/forum/showthread.php?t=158113

Game Title
The Lost Coast

Competition Category / Categories
Graphics, Gameplay

Game description
The Lost Coast is an action-adventure game situated on an island in the gulf of Mexico. After you crashed on the island. Your creative mind and lots of courage must help you to find a way to get of the island again.

Team
Z Cat

Requirements
-Window Xp or Vista (not fully tested on Vista)
-Tested with NVIDIA GeForce 8800 GS
-GLSL

Download link

Click here

Screenshots

Attachments




Title:

  • Nature

Team:
- Luis Raúl Robles

Category:
- Graphics

Description:

  • Graphic demo of an island where you can see:

  • Clouds moving like if they where animated (don’t know how to explain it, must see it:o)

  • Water with fresnel reflection (cubemap)

  • All the plants have wind

  • The spot light parented to the player and using the settings as shown here, can fake

  • 2D Filters like Fog, that can be applied to a custon GLSL shader (if you have tried it, the fog is ignored when used a custom GLSL shader like paralax)

  • Underwater 2D filter to simulate distortion

  • LOD on Palmtrees

Requeriments:

  • A high end computer (tested using Nvidia GTX280)
  • Works in Blender 2.48a and 2.49. In 2.49 shows deprecation warnings.

Download:
http://www.mediafire.com/file/u3mzmqouuvy/Nature.blend

Screenshots:

Attachments





Terra Sirenum: http://www.terrasirenum.com/terrasirenum2.48a.zip

55 MB, .blend files and windows .exe

Windows .exe and .blend files.

Runs in 2.48a, (runs at half speed in 2.49 for some reason)

Team: Joseph Parker

Category: Gameplay / Graphics

Thanks!

Attachments





Game Title : ColorCube

Competition Category : Graphic, Gameplay, Logic Bricks

Game description : It’s a maze game with 16 levels. You must activate color receptors to unlock the exit and get to the next level. Your only tool is a rolling cube…

Team : myself (Quentin Bolsee). I am a 14 years old student. I started with Blender 2 years ago. My surname will probably sound familiar to you. You may have heard the legend that Benoit Bolsee was brought to Blender by his son. Well, the legend is true and I’m the one. I didn’t get any help from him through the development of this game though. I don’t code in python so Logic Bricks is a must for me.

Requirements : the game requires GLSL. I only provide a win32 installer but the blend is included in the installation directory and can be played in Linux (someone else will have to package it for Linux though).

Download link : ColorCube (win32 installer)

UPDATE http://www.megaupload.com/?d=XICD63LT (blend file)

I tried to make this game as complete as possible, with a full menu, settings, music, many levels, sound effects, graphics effects; all of this with Logic Bricks. I put the game under the Creative Commons license: no modifications, no commercial use, no derivative works. You can distribute it as long as you mention my name.

ScreenShots :

Attachments

screenshot5.jpe (53.4 KB)screenshot7.jpe (51.1 KB)screenshot1.jpe (44 KB)

Title: Dark Tale
Description: short Action/RPG medieval game.
Category: Graphics, Gameplay
Team: Me
Requirements: Blender 2.48a, GLSL, python 2.5
Download exe: http://www.mediafire.com/?2vwjlminjaq
Download sources:http://www.mediafire.com/?0ttyymommmh
Game-play:http://www.youtube.com/watch?v=3AChw3C1LFA
Thread:http://blenderartists.org/forum/showthread.php?t=151353
Screens:

Attachments



Game Name :

  • Slide Ball

Category to enter :

  • Gameplay and Graphics

Brief Game Description :

  • SlideBall is a 3rd/1st person platform adventure game where you control a ball through platforms and puzzels with advanced gravity like ground based gravity

Team Description :

  • Deep Interactive Designs (Jorge Guerra)

Requirements :
- Blender 2.49
- GLSL

Download link:
- http://www.mediafire.com/?gqxztzjtnvl

Gameplay Trailer:
- http://www.youtube.com/watch?v=n1bAodSTJD0

Screenshots :

  • The last 3 images are my records for each stage
  • I challenge you guys to beat them!!!

http://img170.imageshack.us/img170/3219/slideballchallenge.jpg

Title: Burning Rubber

Team: SpewBoy (Ben Evans, 15) and PiroManiac (Callum Howard, 16)

Categories: Graphics and Gameplay

Description: This is a full on racing / stunt game featuring two cars, a criminal organization and a US Military Airbase.
The storyline is a bit vague but basically you are part of a criminal organization (much like the Italian Job), and you are given a mission to obtain a “package” from a recently abandoned military airbase. There is a nice surprise at the end when you see what’s in the package :wink:

Features:

-> A vast open airbase level situated in a desert environment
-> Two completely different cars, both highly detailed
-> Realistic vehicle damage
-> Fully destructible structures
-> A mysterious storyline and a nice surprise at the end
-> The latest graphic effects such as Bloom, Depth of Field, Motion Blur, Realtime reflections and SSAO
-> Stylish menu system
-> Can easily be optimized for better performance or quality

Requirements:

-> GLSL support is recommended but not essential to play the game.
-> 1GB Ram. Less is untested.
-> Blender 2.49. (2.49a may not work on Intel Macs)
-> Should work with Mac and Linux operating systems as well as Windows.

Tested only on Windows and Mac. I can almost guarantee that this will work on any Intel Mac. Works on a Macbook with integrated graphics card (GMA 950). Works on a Windows PC with nVidia 9600GT graphics card, 2gb RAM and 2.0GHz dual core processor. Any resolution will work for the blend but the runtime must use 1280x800 or higher to work correctly. Macs can’t have any GFX such as SSAO, DOF or motion blur etc, as this is a Blender limitation.

If your playing on a computer with very little graphics support, clamp the textures to 512 in the blend for more performance. This is done by going into the preferences section and then going to the OpenGL section, there you will find an option to clamp the textures. Lower means more performance. If you have a very old system you may clamp to 256 or 128, but this will severely reduce graphical quality.

NOTES:

How to reset car: What isn’t mentioned in the game, as it is a recent feature, is that if you hold down the “R” key for one second you will be able to restart the level, in case you get stuck.

Other controls and problems: Scroll in and out to zoom in on the car when playing or in garage. Press “c” to change camera but make sure Depth of field is off when using an interior or hood camera or your vision will be quite blurry ;).
Arrows - Drive around and steer
Number keys - Activate GFX (Windows only)
Escape - Pause game

The menu system: For anyone who might be confused:

  • RIDE menu item takes you to a car selection screen
  • TWEAK takes you to a garage where you can view your car and is a good place to activate the visual effects
  • BURNIT takes you to a level selection screen, from which you can start playing the game
  • COOL OFF is the quit game item. Select this to quit the game

If you get into trouble and something isn’t working right or you just want to quit fast, press F1.

Download:
Blend (filefront)
Blend (uploading.com) - These blends are for Windows, Mac and Linux (or any other OS that runs Blender). Requires python to work.
Runtime (filefront) - For Windows. May provide performance improvements, but less flexible, so no texture clamping for older graphics cards, and has a fixed resolution. Doesn’t require python to work.

Screenshots:
http://i393.photobucket.com/albums/pp18/SpewBoy2/Burning%20Rubber/th_mainmenu.jpg http://i393.photobucket.com/albums/pp18/SpewBoy2/Burning%20Rubber/th_minicollapse.jpg http://i393.photobucket.com/albums/pp18/SpewBoy2/Burning%20Rubber/th_tunnel.jpg http://i393.photobucket.com/albums/pp18/SpewBoy2/Burning%20Rubber/th_carpark1.jpg http://i393.photobucket.com/albums/pp18/SpewBoy2/Burning%20Rubber/th_carpark3.jpg http://i393.photobucket.com/albums/pp18/SpewBoy2/Burning%20Rubber/th_garage2-1.jpg http://i393.photobucket.com/albums/pp18/SpewBoy2/Burning%20Rubber/th_play1.jpg http://i393.photobucket.com/albums/pp18/SpewBoy2/Burning%20Rubber/th_play2.jpghttp://i393.photobucket.com/albums/pp18/SpewBoy2/Burning%20Rubber/th_start.jpg http://i393.photobucket.com/albums/pp18/SpewBoy2/Burning%20Rubber/th_garage4.jpg http://i393.photobucket.com/albums/pp18/SpewBoy2/Burning%20Rubber/th_quit.jpg

My game is just called “Cube”

Game Name:
Cube
Brief Game Description: Puzzle/Platformer. There’s basic combat, but the general game is going to be running through levels and solving puzzles.
Team Description: Just me, Sam Tregillus aka TheSambassador
Category to enter: All 3: Gameplay, Graphics, and Logicbricks. The game uses no python.
A few in-game screenshots (Attached)

Download (blend file): http://www.samtregillus.com/CubeContestRelease.blend There’s also a video of the work thus far here (though youtube = crappy quality):


http://www.youtube.com/watch?v=aovqQsLf-7Q <---- newer

Notes - The music is a NIN song (Ghosts 21) which is licensed under the Creative Commons.
I was planning on having 5 levels, but I screwed up and lost a bunch of my work, so this is all we get.

Play in 2.49! Non-GLSL, run in Texface mode.

That’s it!

-Sam

Attachments




Here is my game:

Wolf V1.0

Catagories: Gameplay, graphics, and LogicBricks

Description: You are a wolf and can explore, hunt, and swim.

Team: I am an 11 year old kiddo who loves computer graphics. :smiley: Just me so far, with some help from fellow blender artists.:wink:

Screenies:




Game: (.blend)http://www.4shared.com/file/110714876/80258d8/WolfV10.html

Notes: After unzipping the file(WolfV1.0.ZIP), then take the file ‘WolfV1.0’ out of the parent file ‘WolfV1.0’ and put it directly onto C:\ Otherwise it won’t work. Good luck to all other entries! Oh, and I haven’t done the credits thing yet, so nothing happens when you try to go to credits. This is just the first release. I still need to fix MANY things for the next version, so this one wasn’t really done.

This game requires GLSL and has not been tested with blender 2.49(it isn’t working on my compy)

1 Like

i could not end it, but this is the actual progress.

Title: House Walkthrought

  • Competition Category: Graphics

  • A brief game description: it is a walkthought in a house. You can move in and out the house.

  • Team: Me

  • the demo requires GLSL. (it run well in a Geforce 7600GS 256mb).

-download link (27MB) (Windows EXE):
http://www.megaupload.com/?d=E4XOJSJT

movement with keys:

A S D W Q E

look around:

mouse

Open-close doors:

SPACE key

  • Screenshots:

Attachments







Hello, this is my Entry for the competition, hope you like it,it’s in spanish 'cause it will be available on the school’s website soon. but you’ll find it intuitive to play, as you can use “WASD + Mouse” or only arrows, you choose the best for you :wink:

Game Name
Virtual Tour

Brief Game Description
This is a Virtual Tour of my school, made without GLSL to make it possible to run on as many computers as possible, so you don’t need a high end computer to play it. When on the Instructions screen click o press any key to begin.

Team Description
Luis Raúl Robles (all related to blender) and Gerardo Durán (Reference Pictures and 2d textures).

Category to enter
Graphics

Download Link
http://www.savefile.com/files/2043490
/uploads/default/original/3X/8/3/839981d1dda7f1669ace741f2968baaa4fc8c026.jpgstc=1&thumb=1&d=1237227418 /uploads/default/original/3X/6/1/61ef8a351f3e92e0b7332dae96bc6ea86deec99e.jpgstc=1&thumb=1&d=1237227418 /uploads/default/original/3X/e/a/ea4da41a096dac5526be1a7432c4090571263186.jpgstc=1&thumb=1&d=1237227418

/uploads/default/original/3X/f/b/fb1b7f2151d048315b4cb4310a158c0ea4bcf0d0.jpgstc=1&thumb=1&d=1237227480 /uploads/default/original/3X/a/2/a26c4ffe402af630b516d09a85f8062d59a865de.jpgstc=1&thumb=1&d=1237227480