This just showed up on Flay.com, (A Lightwave centric news site) for "Painting with Polygons," a paper being presented at Siggraph 2009. While it uses techniques that are not in themselves wildly new and are Lightwave centric, but it does it in an excellent way that looks wonderful. The most important aspect is that most of the aesthetic parameters seem adjustable, and the results maintain "temporal coherence" over the course of multiple frames. This means that the surface texture does not "crawl" or "flash" frame-to-frame. I would welcome having someone with Blender skills beyond mine, see if this can be implemented in Blender. Combined with some of the line work of the Freestyle branch, wowie!! A simple step tutorial would be crucial. I will try to translate it myself by watching the video repeatedly, but having it "distilled" for simple creation by someone with great Blender "chops" would be excellent. Great work, wonderful animations, check out the other links.