Migration

It started as another Jaguarandi GSoC Test scenes (incredible good and fast work in optimizing Blender raytracer!) but quickly turned out to be funny to model and not bad-looking to look at.

Other than that the rendering times are completely gone out of any interest for a test scene (5 hours rendering…), so I completed it and liked to share with you.

Comments and critics are very welcome, thank you: :slight_smile:

High-res
http://web.tiscali.it/shilam/3D/Migration/thumbs/MDI_Migration_th.png


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clay renders:

http://web.tiscali.it/shilam/3D/Migration/thumbs/vista_lato_th.jpg

http://web.tiscali.it/shilam/3D/Migration/thumbs/vista_basso_th.jpg

http://web.tiscali.it/shilam/3D/Migration/thumbs/vista_fronte_th.jpg

http://web.tiscali.it/shilam/3D/Migration/thumbs/vista_prosp_th.jpg

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wa wa wa wa wa !!! I love this!!! cool!!!
how to create those halo light?! the shade and texture are perfect!!!

congcong009:
thank you for your comment, those are simple Halos Spotlight as on the wiki.

WOW! Love it! The only thing I noticed is that the texture is the same on every leg segment, kinda repetitive but maybe it was intended. I really liked the lighting. This could make a perfect wallpaper :slight_smile:

…Can almost hear the feet crunching in the snow… Very nice :slight_smile:

Thank you, guys
You noticed it right elek, it’s the same texture for every segment, but sadly it is not intended… :frowning:
the legs are array modifier of one only basic element so the texture is the same too.

I couldn’t find a way to recursively change UV (then textures on it) for every segment of an array but apply it and wildly increase the number of triangles :spin:

Wow. Excellent pic. Really nice texturing work.

For the repetition on the legs, you could use a procedural texture (or image, maybe a nice grungy texture), mapped to world/orco/screen coordinates layered over the top just to break it up a bit. But to be honest it hardly shows.

Wow! Excellent work on everything from texturing to lighting!
5 stars from me!

If you use an empty as the array offset you could use 2 arrays or something with 2 different empties rotate both at random and it’ll be vastly less noticeable. If you use this method 5 times or something like that it’s not noticeable at all like this.

Beautiful! Great composition, I love the sky and how the ground looks. Your textures are fabulous! My mouth dropped to the floor when I saw this!

I think the spiny-out camera angle and perspective combined with the uneven ground gives the image an unecacery warped mirror effect.

The model is great though, as is the texture work. 4 stars from me :).

very nice work…

wow, this is great!!

nice!!! I love it! Keep sharing your works with us :smiley:

Great image. I love the composition and textures.

Awesome work - congrats on making the banner.

Wow. Absolutely stunning. You’ve probably heard this a ton of times over but the texturing and lighting is gaw dropping and the sky and ground looks highly realistic. I’ve saved the image to look at for motivation :stuck_out_tongue:

Very good! Reminds me of War of the Worlds.

beautiful

How did you do the clouds, are they an image or prcedural?