It started as another Jaguarandi GSoC Test scenes (incredible good and fast work in optimizing Blender raytracer!) but quickly turned out to be funny to model and not bad-looking to look at.
Other than that the rendering times are completely gone out of any interest for a test scene (5 hours rendering…), so I completed it and liked to share with you.
WOW! Love it! The only thing I noticed is that the texture is the same on every leg segment, kinda repetitive but maybe it was intended. I really liked the lighting. This could make a perfect wallpaper
Thank you, guys
You noticed it right elek, it’s the same texture for every segment, but sadly it is not intended…
the legs are array modifier of one only basic element so the texture is the same too.
I couldn’t find a way to recursively change UV (then textures on it) for every segment of an array but apply it and wildly increase the number of triangles :spin:
For the repetition on the legs, you could use a procedural texture (or image, maybe a nice grungy texture), mapped to world/orco/screen coordinates layered over the top just to break it up a bit. But to be honest it hardly shows.
If you use an empty as the array offset you could use 2 arrays or something with 2 different empties rotate both at random and it’ll be vastly less noticeable. If you use this method 5 times or something like that it’s not noticeable at all like this.
Wow. Absolutely stunning. You’ve probably heard this a ton of times over but the texturing and lighting is gaw dropping and the sky and ground looks highly realistic. I’ve saved the image to look at for motivation