Hello. I have been using the import export script overtime now. But each and everytime I do it takes a number of clicks to get things to work.
I would like to ask if somebody could improve upon it ?
When I use it the mesh is created. But I have to create a new material for it, then assign all of the mesh to that material in edit mode just for it to show up. Then to get the texture on it the procedure is go to the material button, then texture button, select a texture as image, load an image thru the long list of files( click , click, click,) then go to UV edit choose the image as it’s UV image, then go back to materials select texture Image and mapto UV…
All of that just to do a first test render. And I have to do this alot as I keep testing meshes imported.
So I ask… Is their anyway to automate the texture loading along with the mesh. The textures name is always the same as the .obj file like mat.bmp mat.jpg whatever…
Does anybody else have this trouble ?
It would help soooo much …
Links to the script
https://blenderartists.org/forum/viewtopic.php?t=14106&highlight=import+export