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Thread: Project Radioactive Lemonade open to all

  1. #1

    Project Radioactive Lemonade open to all

    Hi there. I & owner of escalight.com are starting an open game project. Noobs, Intermediates are welcomed & pros are specially needed.

    Aim of the project:-

    The aim of the project is to create a unreal tournament style game with special emphasis on achieving high quality graphics.


    Why you should join the project:-

    Central aim of the project is to learn. Noobs and intermediates can learn a lot. You don’t need to devote very large amount of time to this, if you do that’s great commitment & even if you don’t then your slightest help is more than enough.


    Ready to join? add me:-
    gmail : [email protected]
    skype: itqan.ullah

    Happy blending.

    sorry for posting the thread on wrong place earlier.


    EDIT:- here is the blog:

    http://radioactivelemonade.blogspot.com/

    We will use Unreal Development Kit instead of BGE as GE for the project.
    but we can model everything in blender.
    Last edited by mohd.itqan; 25-Mar-11 at 11:55.
    When truth is hurled against falsehood, falsehood perishes, for falsehood by its nature is bound to perish
    My Blog Frentic



  2. #2
    I could help. If it's an fps style game I could make some guns and knifes. I might need someone to texture it though.



  3. #3
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    accept me on yahoo mate wane sound engineer



  4. #4
    thanks for joining in. we need more people for level designing, gallery,python,effects and character modelling.
    Last edited by mohd.itqan; 23-Jun-10 at 05:35.
    When truth is hurled against falsehood, falsehood perishes, for falsehood by its nature is bound to perish
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  5. #5
    Member Archer_1's Avatar
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    I want to join too.After I type this,Im going to message you.



  6. #6
    Member Archer_1's Avatar
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    Here are some of the weapons that I made for the project.Note that they are incomplete so they are untextured and may change in time.I posted them earlier to keep people enthusiastic about the project.I will edit them later when I complete the mesh(and stop LAGZILLA!!!!!!!!... from crashing blender).Also note that the pulse rifle is an extension of the pulse gun.This is an example of weapon customization.



    This is just a doodle i made.I will edit it and post the complete one soon



    pulse gun(incomplete)


    EMP charger(incomplete)


    and mohd,yes im cyboryxmen too.



  7. #7
    the circles have to much polys, set them to 8 or if they don't look good 16 don't make them to high poly because i am the character modeller and they have arround 3000 polys (maybe more) so we don't want to have that the game will run slow.



  8. #8
    if it only about keeping people enthusiastic about the project heres the half done shot gun I've modeled :-

    When truth is hurled against falsehood, falsehood perishes, for falsehood by its nature is bound to perish
    My Blog Frentic



  9. #9
    heres the shotgun with several edge topology fixed,more detail and lightning:-
    Edit:-
    completed the first half

    Last edited by mohd.itqan; 23-Jun-10 at 00:28.
    When truth is hurled against falsehood, falsehood perishes, for falsehood by its nature is bound to perish
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  10. #10
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    hey mate read your pm and just got skype



  11. #11
    These are my models
    Attached Images Attached Images



  12. #12
    Member Archer_1's Avatar
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    check out the blog.It has a progress page



  13. #13
    actually that sword i modeled wasnt really for project for project i was thinking of modelling katana but ok we can have that sword too
    When truth is hurled against falsehood, falsehood perishes, for falsehood by its nature is bound to perish
    My Blog Frentic



  14. #14
    Member Archer_1's Avatar
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    We turn the progress page to an about page showing the summary of our game like storyline,maps and game types.Im also posting some unrelated stuff on the blog that may interest you(or not).Check it out



  15. #15
    Member ShingWanTin's Avatar
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    guys I have something to say. If you keep modeling things that have a lot of vertexes, your game will FAIL. The models need to be lower in vertexes. the sword alone looks like 6000 verts, and a sword that I would model for a game would be only 600 verts and would look nearly the same. PLEASE PLEASE model lower poly!
    Current Project: CLASSIFIED... Muahahaha



  16. #16
    dont worry we will actually retopo things too.
    actually since game is in its early stages so more interested in making high poly stuff first.
    will actually retopo too soon.
    When truth is hurled against falsehood, falsehood perishes, for falsehood by its nature is bound to perish
    My Blog Frentic



  17. #17
    Member Archer_1's Avatar
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    divide that number by 10.I only use smooth and bevel for my hard body models(sometimes without bevel).In fact,my models are between usually 100 to 300 verts



  18. #18
    Member Archer_1's Avatar
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    In fact,that lancer I modeled is just about 30 verts



  19. #19
    Member Lucrecious's Avatar
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    Hey dude, if you need to recruit a team, use the Join a Game thread in the stickies!
    Join a game Thread!

    Look at the latest comment and post what kind of game your making, what type of team you need, some back story and if you can some screenshots!

    I'm trying to revive that useless sticky, it won't be useless if everyone starts using it again
    Last edited by Lucrecious; 03-Aug-10 at 11:09.
    Current Project: Apparatus
    Website: lucrecious.com



  20. #20
    hmmm....
    i think we need a better/cool looking lance launcher gotta model it.
    need some eyecandy maps .
    like displacement maps .
    Thanks Linkxgl will try that once we have something great to show.
    When truth is hurled against falsehood, falsehood perishes, for falsehood by its nature is bound to perish
    My Blog Frentic



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