Heres a hand rig concept I've put together, I've tryed to get a Maya set-driven functionallity into it. Download and have fun
The Driver for the fingers is on the IK handle, which works as a normal IK node to move the hand. To get the hand to grip select the bone, and rotate it on its own(local) X axis (R,X,X) . The full movement is in a 90 rotation.
------------------------ Edit 2004.01.05 ---------------------------
Update futher down(please move to WIP if inappropriate).
Well heres the a updated version.
A fully rigged arm/hand which, ive done a test animation on.
Heres the Blend (info text in blend file)
and a mpeg.
Have fun
/nozzy
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