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Thread: Traevaine Entertainment - PROJECT PANTHERA

  1. #1
    Member Manuel L.'s Avatar
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    Traevaine Entertainment - PROJECT PANTHERA

    JUMP TO NEWEST POST!!! CLICK HERE!!!
    __________________________________________________ ___
    __________________________________________________ ___
    Traevaine Entertainment - Panthera Game Project

    DEMO OUT

    2010 Blender Summer Game Competition Winner (Best Graphics)

    _______________________________________________
    Basic Information
    Project Title : Panthera Game Project
    Game Title : Panthera
    Type : 1st-/3rd-Person Roleplaying Game (Singleplayer)
    Development : begin 2009 | end -
    Website: http://www.traevaine.com
    Prizes, etc.: 2010 Blender Summer Game Competition "BEST GRAPHICS"


    _______________________________________________
    Development Status [Alpha]
    Progress [||||||||||||||............................][19.6%]
    _______________________________________________
    _______________________________________________
    Downloads:
    www.traevaine.com/files
    _______________________________________________

    Message:

    Hello Blenderartists,

    some of you may have heard of us.

    We are the development-team of 'Traevaine Entertainment' and we would like to present our game here in the forums.
    Our team has a variating amount of members; 8-10 at the moment, all at
    the age of 14 to 40.
    Our members come from all over the world, but the core development is in Germany.
    We are an experienced team of blender-users with a lot of motivation and lots of ideas.
    Our team members perfectly match to each other and each one has his own skills.

    Currently we are working on the 'Panthera Game Project',
    a 3rd-person/1st-person singleplayer role playing game
    (3rd-prs/1st-prs - RPG).

    We aim to get as much as possible out of the BGE.
    Team members and several WIP-Shots are listed below.
    (Blender 2.49b)

    __________________________________________________ _________________

    Important note:
    For recent updates, please look at the latest entries in this topic.
    __________________________________________________ _________________

    Team-members
    :

    www.traevaine.com/members



    NOTE:
    1. DAILY UPDATES ON THE YOUTUBE CHANNELS - Subscribe to stay informed
    2. No hints on story or gameplay yet(!), you can guess much out of the YouTube videos so watch them attentive.
    3. YOU can send an apply to us! No payment. For further details visit www.traevaine.com and apply at www.traevaine.com/contact


    The Logotype 'Traevaine Entertainment', as well as the names 'Traevaine Entertainment' and 'Panthera Game Project' are protected by copyright.
    ©2010-2011 Traevaine Entertainment
    Last edited by Manuel L.; 04-May-11 at 10:34. Reason: Update!
    Visit my portfolio/blog: http://manuell3d.wordpress.com
    You also find some nice tutorials there



  2. #2
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    Interface looks awesome...character looks decent. He doesn't look like someone you would like to play with...



  3. #3
    Member Manuel L.'s Avatar
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    Please recognize:
    PRE-ALPHA status
    The character will look more friendly once hes done

    Greetings from Germany
    Visit my portfolio/blog: http://manuell3d.wordpress.com
    You also find some nice tutorials there



  4. #4
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    Oh ok, well give him a more natural looking face and some cooler hair. Looks like he is about to get bald



  5. #5
    Member Manuel L.'s Avatar
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    Updates can be found DAILY on the YouTubeChannels linked above.

    Trævaine Entertainment
    Visit my portfolio/blog: http://manuell3d.wordpress.com
    You also find some nice tutorials there



  6. #6
    Member Manuel L.'s Avatar
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    Feedback please
    We still need feedback guys so visite the channels linked in the first post.
    Visit my portfolio/blog: http://manuell3d.wordpress.com
    You also find some nice tutorials there



  7. #7
    Last edited by AncientGreek; 11-Aug-10 at 03:00.



  8. #8
    Member JESUSFRK14's Avatar
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    All I can say is incredible!



  9. #9
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    Good to see you finally made a thread on here... Its looking good though keep it up.
    The best way to accelerate a Macintosh is by teaching it skydiving



  10. #10



  11. #11
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    good to see you build with modules



  12. #12
    Member DennisH2010's Avatar
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    That is the home for the player where the story begins.

    Video on Youtube:
    http://www.youtube.com/watch?v=ZLOQHN7OJEk


    Video on Youtube:
    http://www.youtube.com/user/DennisH2010?feature=mhum
    Last edited by DennisH2010; 28-Sep-10 at 13:39.



  13. #13
    Member DennisH2010's Avatar
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    The Steam Nail Gun

    YouTube Video:
    http://www.youtube.com/watch?v=vOHsUmgGkc4

    Last edited by DennisH2010; 27-Sep-10 at 23:59.



  14. #14
    Member DennisH2010's Avatar
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    Video on Youtube:

    http://www.youtube.com/watch

    Last edited by DennisH2010; 11-Nov-10 at 08:36.



  15. #15
    Nice, and promising work, well done



  16. #16
    Looks really good. Do you have an enemy ai yet?
    It can be a stumbling block... good to focus on that early.
    I use (smart) waypoints rather than A* as it is a good solution for the Blender game engine.
    Here is a very good article on the reasons for using waypoints:
    http://aigamedev.com/open/reviews/al...rm-node-graph/

    Though it doesn't really describe how to implement them.
    The basic idea is that each waypoint collects information about its neighbours and stores that information as properties. AI agents can then access that information and find the entry which is most useful to them (for example the nearest neighbour which is nearst to the agent's navigation goal).

    it works well because there is just a short period of collecting information at runtime, and then the info is available throughout the game. It uses very little processing power.

    Anyway, you guys get 5 stars from me. Team development is much more difficult than solo.



  17. #17
    Member DennisH2010's Avatar
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    thank you I'm going to show it our programmer Tomoffelful

    http://www.youtube.com/user/Tomoffelful
    Last edited by DennisH2010; 26-Sep-10 at 18:17.
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  18. #18
    Member DennisH2010's Avatar
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    Home for the Player Window update
    http://www.youtube.com/watch?v=oxzwPzKrj8g

    Home for the Player Oven update
    http://www.youtube.com/watch?v=G-BueH0NHEw

    Next, I make an AO map for the interior of the house
    Last edited by DennisH2010; 28-Sep-10 at 00:16.
    Youtubelink , Deviantartlink , Twitterlink , Facebooklink
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  19. #19
    I've just finished making a script for generating waypoints...
    I will be working on it more to add a way of navigating them for the player and enemies, but for now I thought your programmer may find it a useful starting point.

    Each way point will store a list of several neighbours as game objects.

    You should have your ai players track to the nearest waypoint and when they hit it they can get it's "near_list" property (by using the hitObjectList fuction in blender) and use the "close_node_search function" to choose the node from the list which is nearest their guide target. Their guide target will vary depending on thier current ai behaviour pattern, but would usially be the player as enemy.

    However, you could write other other behaviour patterns for the ai, such as one which would find the nearest "cover" position, or nearest other enemy, if you want them to team up before a battle, or nearest patrol point if you want them on patrol.

    This can be a very flexible system, which is 100 times faster than A*... maybe ^^
    I will post a template later with some sample ai behaviour patterns. But I thought you may want to take a look at it before then.
    I really want to see more quality blender game engine games around on the web, so if I can help other designers I always want to try. ~ though I am kind of busy with my own project too.
    Attached Files Attached Files



  20. #20
    wow thanks! =)

    i will go into it when i have finished the HUD scripts im working on at the moment and start with the ai



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