The Bridge script has been integrated into the LoopTools add-on. You can read more about it in this post.
- original post follows below -
Back in Blender 2.4x when you were in edit-mode and pressed F, you got the option "Skin Faces/Edge-Loops". Recently when I was working in 2.5 I needed this functionality as well, but unfortunately it isn't available yet in 2.5. Hence I decided to write my own implementation.
It works fine for my own needs, but if I'm not certain if it is useful for other people as well. Some examples:
Download and instructions
I've implemented it as a python add-on that works with Blender 2.54.
You can download the script from my website: <bridge version 1.0.0>
If you don't know how to install and enable add-ons, you can have a look at this video at BlenderCookie (installation at 3:24).
The add-on extends the functionality of the existing Make Edge/Face function. It leaves the old functionality untouched, but if you press the F-key and the old function can't handle it, the bridge function is executed. So the simple instructions are:
- Install add-on
- Enable add-on (it's called "Mesh: Bridge")
- Make selection in editmode
- Press F-key (or another key if you manually changed the keymap)
In the tool-panel two options show up after the tool has run.
The first is "Reverse". This is an option you can enable if you get weird results.
The second is "Mode". This determines the algorithm used for bridging. Most of the time "Shortest edge" should give the best results.
Request for help
What I need feedback on is if it works as you would expect (no weird results, crashes, etc.) and if you miss anything. Especially feedback from experienced modellers is highly appreciated.
If you get any weird results I'd be very happy if you could provide a .blend-file with the mesh that gives problems, or a picture (even though an images doesn't give all information).
Thanks in advance.