Greetings. A small team from Blender Artists has formed with intent to complete a small project, Fandango. The purpose of this thread is to contain content works in progress for the Fandango Project. Our team is currently composed of:
O.o Feed back is needed… This character will not be in the project he is just a test!
But since we are showing stuff thought i would show something have been working on as well. ~.o So with out further ado. I give you…Wait for it…Ta dah RoboCop!
The screenplay/story is being written, this project is still in its infancy. It is obviously going to be sci-fi/fantasy and set in the future. We have a great story, almost too great, right now we are in the process of scaling it down, and making it more reasonable.
Our main character is female (How creative! Hasn’t that been done?) but that is where the similiarites with Sintel end. We are appealing to the other side of the teenage boy’s mind, the part that likes spaceships, robots, and alien creatures. Oops, I’ve said too much.
Thanks! Aye, I agree, I’m just struggling to determine how much I manage with textures vs. modelling. I was also considering perhaps a turret or something. See, like Humvees have guns, shuttles maybe need some basic measures too, I’m not sure… Some pew-pew be fun
The textures on those rocks look really stretched. As for the formations themselves, they may work although they look a little bit too connected. Most rock formations would probably not have such smooth transitions and might actually be separate rocks with fissures here and there or inductions (inductions? don’t remember if that’s the right term) But it looks decent depending on how close up you’re planning to use it for or you might consider going in at it in sculpt mode and getting some geology and geological formation reference photos.
Still working on these rocks. And i agree with Consideringthepickle On the stretch and the cracks. But this is mostly test using many stencil maps with material nodes. And i think it worked out pretty well. This video has some jumping textures because i Time remapped it in after effects and it is trying to fill in frames.