stupid question?

I’m trying to set some steps on making an animation. I think i did a pretty good job so far, but… :expressionless:

When i want a character to move, do i have to insert a loc/rot key for every bone at every frame that i want to change or how can i efficiently let my character walk, jump or whatever?
Because to me it seems “a hell of a job” to insert a key frame for every bone seperatly that has been changed on a frame.

I’ver red something about the “avail” key…

well, i hope u understand my question,
any help appreciated,
Twan :smiley:

Look for a tutorial about IK solvers and inverse kinetics.

Avail stands for “Available”. It will add a keyframe to all the channels already available for that object/bone in pose mode.

Martin