Hi, I’m coding a script to import footage and help video editing in blender.
It takes a folder (where the clips are sorted) and generate a scene structure in blender matching this. It can use jpeg sequences and video proxies previously generated for each clip. I provide a simple ffmpeg script to do this before. Note that is designed to match video editor’s expectations, like FCP and AVID users.
It’s a long explanation workflow, but i think it improves HD editting and allows to color grade with cc and also nodes if needed.
------------New update with major changes.
Now you first select the path with: file > import > footage
There you select to load raw MOVs (for the moment only this) or jpeg sequences. Proxies are loaded only if exist.
IN and OUT seems to work properly: scenes now need to have IN and OUT markers to be loaded.
As HD videoediting is my last reason for using windows I been thinking of a similar solution, but with the functionallty to just open the raw files directily in blender and then wait a while for proxy conversion, that blender would start automaticly. Will be following how this develops
Im looking in other scripts like images_to_planes importer to find a way to select the folder in a file window. An also select bewen raw or seq, and proxi or not…
@mazz, have you tried kdenlive, latest versions seems very stable. just curious, what file formats and workflow you uses?
i’m not sure what you are going for, but what i understand sounds like you are the man i have to talk to. I’m looking for a script that fetches metadata of strips that were added to the VSE, places those metadata in an automatically created text-file and packs that into the blend-file. Is this possible? I often use CC-BY content of freesound.org. This would speed up the process of creating a credit-roll.