In game realtime explosions

Is this possible and if so how would i do this?

Use a halo or billboarded animated explosion texture, or alternatively spawn fire and smoke (halo face property-enabled planes with spherical textures on them) in a certain area (and a light could help). If you want a real volumetric explosion, that’s quite a bit tougher.

all i want is something that explodes and causes rigid bodies and other things of that nature to fly away from the center of explosion

The easy way is to use an empty and add a sphere on them then all objects fly away from them Explode.blend (162 KB). If you want to use it with a weapon then use a ray on the weapon and get the collision position with a python script and add the sphere on this position.

HG1

damn, didnt think that would work lol, thanks =)