A Peach Story - ** Updated May 2013** - Level Creator 2.0

http://i1131.photobucket.com/albums/m555/Mirata/APeachStory-1.png

A Peach story

- Last updated 18-2-2012 - For more recent updates, see more recent pages :slight_smile: - Everything shown up until post #106 (page 6) is irrelevant, except for some designs (and this first post, ofcourse) -

You play as a peach and you have to pickup (or find) 50 acorns in each level to pass to the next level.

World 1:

Level 1


Level 2


Direct link to Vimeo (For HD, fullscreen & iPhone/iPad): http://vimeo.com/30215588

Level 3


Level 4

Level 5 - Sky Temple -

The Level Creator

World 2

Level 1

- To be continued

Sweet graphics! Reminds me of Mario.

Keep it up, I look forward to seeing more :stuck_out_tongue:

love the title haha :stuck_out_tongue: and the graphics are quite nice!

Thank you! :slight_smile:

I’ve added a picture to the first-post, I forgot to put it in there.

http://i1131.photobucket.com/albums/m555/Mirata/APeachStory-1.png

This is a level I’ve created a few months ago, I wanted to try out a new style. :slight_smile:

http://i1131.photobucket.com/albums/m555/Mirata/LevelR1.png
http://i1131.photobucket.com/albums/m555/Mirata/LevelR2.png

Comments are much appreciated :slight_smile:

Haha when I saw your avatar I thought it would be a game of the peach in mario. xD
Interresting though. Hope it will work out. :wink:

Thank you for replying. :smiley:

http://i1131.photobucket.com/albums/m555/Mirata/APeachStory-1.png

World 1 is finished now, and I’m now working on a small demo where you can play Level 1.
I’ve started working on World 2, and just finished working on level 1 wich contains AI. I had some problems making the AI, because I only use logic bricks in this game.

The process shown in this update, except for the A.I., has been lost, I’m still planning to make a water/desert world, but first some other things.

http://i1131.photobucket.com/albums/m555/Mirata/World2Level12.png
http://i1131.photobucket.com/albums/m555/Mirata/World2Level1.png

http://i1131.photobucket.com/albums/m555/Mirata/APeachStory-1.png

Haay,

The last month or so, I’ve been working on a menu for the game and improving the 4 levels I’ve got. All that (menu + 1 world) is finished now and I can start working on world 2. (the progress I’ve showed in the previous update is lost, I did save the AI)

Here are some behind the scenes:

http://i1131.photobucket.com/albums/m555/Mirata/Level1WIRE.png

The logic-bricks on the right of the screen are of the Peach

http://i1131.photobucket.com/albums/m555/Mirata/Level3WIRE.png
http://i1131.photobucket.com/albums/m555/Mirata/Level4WIRE-1.png

This is what the menu looks like:

http://i1131.photobucket.com/albums/m555/Mirata/Menu.png

I’m quite satisfied with the way the menu bar looks.:slight_smile:

Loving the graphical style of this. Very similar kind of look to what I hope to achieve with the 2D game I’m currently working on. It’s given me some inspiration :slight_smile:

… and those logic bricks :eek: Wow, I couldn’t imagine trying to debug problems in there. You could simplify it a lot with a few basic python scripts I reckon.

Looking forward to seeing updates!

Looks really cool! Now I would just say to work on the HUD more and try to make it look more professional. The logo looks great so I know you have the 2D skills to make the HUD better also :smiley: Keep it up

@ST150 Yeah I’ve had my problems with debugging :yes: But I like solving the problems, it’s like a puzzle. About Python, I know it could really make things easier, but this is my first game and I started it to learn myself the logic bricks. I haven’t learned Python yet :wink:

@The Dawisch Thanks for the tip, I will start on improving the HUD :slight_smile:

Thank you for replying :smiley:

Edit: I have made a new texture for the Acornbar:

http://i1131.photobucket.com/albums/m555/Mirata/NewHUD.png

(It looks like this when you’ve picked up 100 acorns)

http://i1131.photobucket.com/albums/m555/Mirata/APeachStory-1.png

I’ve decided to add a multiplayer segment to the game, which will have nothing to do with the world/levels-arc. The multiplayer is kinda like the coinbattle’s in Mario. You battle against each other and try to pick up 100 acorns before the other player does. The new character will be a tomato… :slight_smile:

The countdown:

http://i1131.photobucket.com/albums/m555/Mirata/Countdown.png

In battle:

http://i1131.photobucket.com/albums/m555/Mirata/HelpJump.png
http://i1131.photobucket.com/albums/m555/Mirata/Gameplay.png

The winner:

http://i1131.photobucket.com/albums/m555/Mirata/Winner.png

For the fans of logic-bricks:

http://i1131.photobucket.com/albums/m555/Mirata/Logic.png

I plan to do make more of these battle’s. They only take one weekend to create from scratch, which is not much compared to the ~2-4 months I spend on each level. The style of this level is also going to be the style of world 2.

Reactions are very much appreciated! :smiley:

Going great! Are you going to release a demo?

Thanks :slight_smile:

I do plan to release a demo, but I don’t think enough people are interested yet. If I will get more reactions on my work I’ll be happy to make a demo :wink:

http://i1131.photobucket.com/albums/m555/Mirata/APeachStory-1.png

I’ve finishd the first 5 battles + menu and created a trailer, containing gameplay of the multiplayer and singleplayer.

Hope you will enjoy it :smiley:

Note: the orange in the video is red in the game, my recorder changed this.

Comments are very much appreciated :smiley:

The trailer is just showing up black for some reason… I would love to see some actual gameplay for this game, and also a demo would be cool :slight_smile:

Heh. Nice game - it’s got some good graphics and seems very professional.

The game looks fantastic so far, I’m very pleased by the influx of developing Blender Game Engine projects showcased on this forum.

Omg logic bbricks, kill me please1