First, how do I change the vertical scale in the IPO editor, without changing the horizontal scale?
Secondly, I have an animation that plays out correctly at 24 frames per second, but I have to render out at 30 frames per second. I’ve been stretching my keyframes out to approximate this, but haven’t gotten very close. I’ve heard about time keys? Is there a fixed way to use these to keep the final time the same? Any suggestions will be helpful.
make all of your objects (that are not already children of other objects) child of an empty in a layer you don’t look at much with a time ipo connecting (1, 1) to (30, 24) having vector handles and setting the extend mode to extrapolation?
but I haven’t done that before, so I don’t know
and… if the oops window had a good way to organize nodes it would be easy to find these objects
Brilliant!! I’m rendering out the animation now-- in an hour I’ll tell you how it came out.
Until then, can you tell me how to change the vertical scale in that window? Everything is scrunched down, which makes it really hard for me to manually tweak my keyframes.
It’s much easier to use Map Old - Map New instead of a Time IPO in this case.
This sets how much frame (Map Old) are played in a given interval (Map New).
Example:
z3r0 d, thanks for all your help. For some reason, the time keyframes applied to the empty did not noticeably affect the render. Both my camera and all my objects were parented to it… It’s probably something I did wrong. As for the scaling in the window-- works perfectly, very helpful, thanks.
I’m gonna try Martin’s method (which is also brilliant), and see how that goes.