Hi all,
I am new to blender, python, and 3d in general (3 strikes, right )
Can the IK bones information be gotten to through the python api? What I would like to do is dump a character mesh and bone information to a file. I would like to mess around with some C/OpenGL programming with regards to IK animation and programming.
Does any existing exporter already perform this? Can this be accomplished, if it doesnât already exist? Anyone have any opinions or suggestions that would enable me to work on my little project?
I believe that the resources exist to dump different poses of the mesh to perform tweening? Has anyone worked with this? Is this viable because of the amount of data required to for the animation sequences for a basic engine?
As I said, this is all new to me. Please excuse any wrong terminology used or misconceptions.
thanks,
Dave