aniating a continious rotating object wich is part of other

hi

how is it possible to give the propellers of a plane´s engine an continious rotation???

in strata3d you just build this animation cycle and put this object as an instance into the scene. and goub it to the planes engine.

claas

Give the propeller a constant rotation (you’ll need to edit the IPO curve in the IPO window for that) and then parent it to the plane (the flying thing, not the mesh ;))

Martin

ah yes i read something about continous cycling IPOs.

cool

claas

just pull up the menu for ‘curve’ in the ipo window, and choose ‘cyclic extrapolation’