Page 1 of 3 123 LastLast
Results 1 to 20 of 55

Thread: [Finished!] 1973 Toyota Corolla WIP

  1. #1
    Member Fax's Avatar
    Join Date
    Feb 2011
    Location
    Now in Switzerland
    Posts
    425

    [Finished!] 1973 Toyota Corolla WIP

    Hey guys!

    I can't seem to focus I really should be working on the Blender Foundations book, but I had an urge to model my dad's old car! Here are some reference pictures:

    http://forums.justcommodores.com.au/...0-corolla.html

    I saw it being stolen (I was still a kid, watching through the window as the guy who "doesn't look like dad or my brother.." drove away), and I've been hating the guy ever since. Although not well taken care of and therefore always kind of on the verge of breakdown, I would have loved to have the chance to drive it. I think it's a really cool looking car

    So I found some images of a similar model (*) that I could use as background for modeling, and I'm on it! Here's where I am so far:

    Click image for larger version. 

Name:	toyota-wip-1.png 
Views:	508 
Size:	174.5 KB 
ID:	134423

    I am grossly unqualified for doing this, but I'm doing the best I can, trying to pay attention to topology especially. Blender Cookie's Porsche modeling tutorial is giving me some lights, so cheers for that Jonathan

    Let me know what you think of it so far! Any tips? I can already tell I'll be learning a LOT doing this.


    (*) Where do you guys find your blueprints for the cars? I googled extensively to find those images you can see in the Blender screenshot, but they're not the best... probably harder to find blueprints for this model anyway.
    Last edited by Fax; 17-Mar-12 at 16:18.



  2. #2
    Looks like a great start.
    nodes tutorial on 'stenciling': http://blenderartists.org/forum/showthread.php?t=73088
    nodes tutorial on custom sequence wipe: http://blenderartists.org/forum/showthread.php?t=90989



  3. #3
    Member Benny_Flex's Avatar
    Join Date
    Mar 2009
    Location
    Vancouver
    Posts
    327
    hello Fax,
    can you show a screen shot with no wireframe and smoothed surface?



  4. #4
    Member Fax's Avatar
    Join Date
    Feb 2011
    Location
    Now in Switzerland
    Posts
    425
    Sure:

    Click image for larger version. 

Name:	toyota-wip-2.png 
Views:	236 
Size:	168.2 KB 
ID:	134443

    Added the door, now working on the back.



  5. #5
    So far everything is looking really nice! Looks like the tutorial has worked out well for you

    Could we see an updated wireframe by chance?



  6. #6
    Member Fax's Avatar
    Join Date
    Feb 2011
    Location
    Now in Switzerland
    Posts
    425
    Thank you Jonathan - your tutorial has been priceless, both teaching me how to approach this kind of project and how to solve the problems that come up. Kick-ass!

    (Now I'm looking forward even more to the vehicle modeling series!)

    I'm calling it a night, here are wireframe and solid views in proper resolution:

    http://dl.dropbox.com/u/4926844/faxo...wip-3-wire.png
    http://dl.dropbox.com/u/4926844/faxo...ip-3-solid.png

    (the discrepancies between the model and the "blueprints" in the bottom of the car and the wheel "holes" are on purpose, the images are from a modified rallye version)

    So far the hardest part was definitely the back - I tried to follow the flow of the vehicle but I'm not too happy about how it turned out, looks pretty messy:

    http://dl.dropbox.com/u/4926844/faxo...-3-problem.png

    I'm not sure how to fix it though, do you guys have any suggestions?
    Last edited by Fax; 28-May-11 at 04:53.



  7. #7
    I use http://www.the-blueprints.com/ for blueprints. An initial search indicates a couple of early Corolla blueprints, you may be in luck!
    Hobbyist blenderer / musician in Scotland
    Reason Rack project (wip): http://blenderartists.org/forum/show...529&highlight=
    Album covers: http://blenderartists.org/forum/show...-Cover-ghostly

    Music: www.alonetone.com/ghostly



  8. #8
    Member Fax's Avatar
    Join Date
    Feb 2011
    Location
    Now in Switzerland
    Posts
    425
    Wow, this was already buried in page 5! Lots of WIPs here, good sign

    Thanks Ghostly! The bad news is that the images they had were the same as mine (the rallye version of the car). The good news is I registered at Scratch Made Cars and they had much better pictures for reference!

    With those, and after a lot of reworking and then some more work, I've (kind of) finished the main body! Kind of because I'm sure there will be lots of tweaking here and there while I'm working on the details. But I'm very happy with the result so far One way I realize I'm very new to this 3D scene is I get the chills (really, literally) once something I do starts to resemble something real. When I finished the back and then rendered it I had a very creepy feeling - obviously I have childhood memories of this car and the resemblance with the model really struck

    Here are wires:




    And preliminary renders for my own motivation




    Edit: Next up will be starting to detail, but I'm underqualified. Hopefully not for long - today I downloaded my pre-ordered copy of BlenderCookie's Vehicle Modeling Series, so if I can't detail this car after I'm done with that awesome gyrocopter, just slap me
    Last edited by Fax; 08-Apr-11 at 15:36.



  9. #9
    Member Max Evil's Avatar
    Join Date
    Jul 2006
    Location
    Tallinn, Estonia
    Posts
    215
    Looking good
    there are few weird loops, but they dont play much importance, so not going to point them out xD

    solid model overall
    Reality is only an illusion : Racing Challenger : Outlander : Audrei : 996 GT3 : Krain



  10. #10
    Member tyrant monkey's Avatar
    Join Date
    Oct 2007
    Location
    Windhoek, Namibia
    Posts
    5,189
    Originally Posted by Fax View Post
    but I'm underqualified.
    stop saying that you are doing a good job, I spot a few bumps here and there but all you need to do is slap on a mat with a high spec and tweak the surface so that it is smooth rotate your model in the 3dview and look at it from as many angles as you can and iron out the bumps and you should be sorted.

    So just take care of those bumps because when you add a car paint material the are going to mess up your reflections. But so far you are doing a good job.
    I have 500 bad drawings in me before the good ones. And I have 319 to go, here they are.



  11. #11
    Member Fax's Avatar
    Join Date
    Feb 2011
    Location
    Now in Switzerland
    Posts
    425
    Thanks guys Don't get me wrong, I do think I've done a good job so far - back when I started I knew much less but after watching and reading some education and then actually applying it I feel confident (although still inefficient, but that will come with experience). But now I have to do the same for the detailing phase, my modeling skills (essentially the tools I know and how best to apply them) are still very basic - I'm not sure how to (as efficiently as possible) model these and this, for example (those photos will be SO useful by the way!). But I will get there, doing it!



  12. #12
    Member Benny_Flex's Avatar
    Join Date
    Mar 2009
    Location
    Vancouver
    Posts
    327
    good work. The surfaces are good but maybe you ll have problems with the limits when you will join everything.

    For exemple: the limits of the 1973 Toyota Corolla hood are forming a kind of "H".



    If you build limits like this you have better control on angles in my opinion.



  13. #13
    Member Fax's Avatar
    Join Date
    Feb 2011
    Location
    Now in Switzerland
    Posts
    425
    I'm back on this! Thanks for the tip Benny_Flex (and sorry for the delay getting back to you!), I'm using that for sure.

    I have a question though: when you add loops to sharpen the subsurfed edges, how do you avoid getting small creases (very noticeable on the reflection highlights) on those auxiliary edges?

    What I'm doing to solve this is I'm keeping the important vertices in place and edge-sliding the rest to even out the mesh, but I'm wondering if that's the best way.

    Let me know if my question wasn't clear, I'll post an update with pictures between today and tomorrow and I can show an example of what I mean.



  14. #14
    Member Fax's Avatar
    Join Date
    Feb 2011
    Location
    Now in Switzerland
    Posts
    425
    Here's a pic that hopefully illustrates what I mean:



    Is that the best way to avoid the creasing?



  15. #15
    Member Fax's Avatar
    Join Date
    Feb 2011
    Location
    Now in Switzerland
    Posts
    425
    You guys didn't answer but that's ok, I figured out I knew the answer already

    So! More progress on this. I'm finally happy with the base topology and I'm calling it done, although I'm 100% sure there will be some tweaking at the wheel wells, but since those will have to be detailed (the car has some creasing on them) I'll worry about that later.

    Here's where I'm at:

    (high-res here)


    (high-res here)

    Anything you notice I should fix? As always any feedback will be very much appreciated!



  16. #16
    You're on the right path. Everyone else seems to crit well enough, so I'll just say that this was one of my first cars. When you'd start it and put it in DRIVE, it wouldn't go anywhere for 5 minutes before it finally kicked in. I remember taking a girl home one day from school, and pretending to look in my backseat for something until I felt the transmission kick in so the car would move.

    Embarrassing.
    Check out my TUTORIALS on YouTube, and subscribe for more to come



  17. #17
    Member Fax's Avatar
    Join Date
    Feb 2011
    Location
    Now in Switzerland
    Posts
    425
    Bahaha, too funny Lots of stories with ours too. It started fine, it was what it would do half-way that was always a surprise. My brother opened and started and drove the car with a screwdriver when my dad took the key. I guess it's no surprise that the crook managed to steal it anyway. In fact the guy may very well have saved our lives, my dad once came home from the mountains with some sort of plastic bottle tied to the radiator with a shoestring because of some leak. He's not McGuyver, but close.



  18. #18
    Member Fax's Avatar
    Join Date
    Feb 2011
    Location
    Now in Switzerland
    Posts
    425
    Alright, enabled subsurf, smoothed some areas, added depth to the surfaces and detailed the main body (ie the creases along the sides, which is pretty much all there is).

    Hi-res of front

    Hi-res of back

    Now time to start adding the rest!
    Last edited by Fax; 27-Jul-11 at 12:55.



  19. #19
    Member Benny_Flex's Avatar
    Join Date
    Mar 2009
    Location
    Vancouver
    Posts
    327
    The front view is very convincing since there is a lot of details. Still remaining headlight and bumper.



  20. #20
    Member Fax's Avatar
    Join Date
    Feb 2011
    Location
    Now in Switzerland
    Posts
    425
    Thanks for the feedback Benny_Flex! I started detailing and started by the front

    Click image for larger version. 

Name:	toyota-wip-7-small.png 
Views:	180 
Size:	152.4 KB 
ID:	149178

    Here in hi-res and here a photo for comparison.

    Still working on some of the details, but getting really happy with how it's turning out! I bumped the project to the top of my list so expect more frequent updates.

    I'm anxious to start working on the wheels, it must have a big psychological effect



Page 1 of 3 123 LastLast

Posting Permissions

  • You may not post new threads
  • You may not post replies
  • You may not post attachments
  • You may not edit your posts
  •