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  1. #16861
    Member Ace Dragon's Avatar
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    Originally Posted by brecht View Post
    The problem with Optix is the license, we can't ship closed source software with Blender. There may be some way around it, shipping it separately or having it as part of the driver, but it's unclear what we'll do at this point. We've talked to NVIDIA about this problem but no conclusion yet.
    I don't think it should be too big of a worry as long as Lukas has a todo list on ways to improve the 2.79 denoiser (multi-frame denoise, better quality heuristics for things like fireflies, ect...).

    If it's already there (especially after a year of work) then it would be nice to try to improve it? Besides that, the Optix video shows that denoiser losing some detail in textures such as wood panels and the floral design (except now you have no passes to help make sure those are captured).
    Last edited by Ace Dragon; 11-Jan-18 at 20:17.
    Sweet Dragon dreams, lovely Dragon kisses, gorgeous Dragon hugs. How sweet would life be to romp with Dragons, teasing you with their fire and you being in their games, perhaps they can even turn you into one as well.
    Adventures in Cycles; My official sketchbook



  2. #16862
    Member Ace Dragon's Avatar
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    Mai's big memory optimization for micro-displacement has been committed (with some slight changes by Brecht)
    https://lists.blender.org/pipermail/...ry/103601.html

    The same with one of Lukas' patches that makes for easier compositing when the scene contains glass (also with slight changes by Brecht)
    https://lists.blender.org/pipermail/...ry/103602.html

    Considering that both developers don't have much time, it's nice to see Brecht stepping in for features sitting in the backlog (yet are about done).
    Sweet Dragon dreams, lovely Dragon kisses, gorgeous Dragon hugs. How sweet would life be to romp with Dragons, teasing you with their fire and you being in their games, perhaps they can even turn you into one as well.
    Adventures in Cycles; My official sketchbook



  3. #16863
    Member pitiwazou's Avatar
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    Originally Posted by Ace Dragon View Post
    I don't think it should be too big of a worry as long as Lukas has a todo list on ways to improve the 2.79 denoiser (multi-frame denoise, better quality heuristics for things like fireflies, ect...).

    If it's already there (especially after a year of work) then it would be nice to try to improve it? Besides that, the Optix video shows that denoiser losing some detail in textures such as wood panels and the floral design (except now you have no passes to help make sure those are captured).
    AI Denoise is not for the final shot, it's to see as fast as possible the result with few samples.
    Normal denoise will be for the final shot.

    Redshift guys work also on a denoiser for the final shot and added AI denoise for the first samples.



  4. #16864
    Originally Posted by pitiwazou View Post
    AI Denoise is not for the final shot, it's to see as fast as possible the result with few samples.
    Normal denoise will be for the final shot.

    Redshift guys work also on a denoiser for the final shot and added AI denoise for the first samples.
    AI denoiser don't work for a final shot?



  5. #16865
    Member pitiwazou's Avatar
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    From what I understand, no, it's for fast preview render.
    Maybe it can be used also for the final shot, don't know.



  6. #16866
    But I tell, it have some technical limitation that don't allow animations for example?



  7. #16867
    Member m9105826's Avatar
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    No, in fact it's designed especially for animations as it includes temporal denoising as well.
    Long time 3D artist and member of the official Cycles Artists Module
    https://www.youtube.com/user/m9105826 - Training, other stuff. Like and subscribe for more!
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  8. #16868
    Originally Posted by pitiwazou View Post
    From what I understand, no, it's for fast preview render.
    Maybe it can be used also for the final shot, don't know.
    there's an official FAQ topic about that in the RS forum, here's a quote from that FAQ :
    https://www.redshift3d.com/forums/viewthread/16216
    " Will it work only for progressive or for bucket rendering too?Both! While weve been showing it running in progressive, well also allow it for bucket rendering as well! "

    ps: bucket rendering is the final render


    https://www.redshift3d.com/forums/viewthread/16216



  9. #16869
    Member pitiwazou's Avatar
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    So there will be two denoise systems on redshift.



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