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  1. #16781
    Sounds good. That makes sense since I have a couple of 980 Ti. Looking forward to seeing it come true in the future.



  2. #16782
    Member Ace Dragon's Avatar
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    Goodies incoming from Lukas Stockner

    Volume Direct and Volume Indirect passes (at last)
    https://lists.blender.org/pipermail/...er/101979.html

    A per-tile rendertime pass for debugging purposes (might ease the creation of future optimizations and improvements)
    https://lists.blender.org/pipermail/...er/101980.html

    A major optimization for the calculation of normal/tangent data via Mikktspace (I believe this will mainly impact the user via reduced times in the render preparation phase).
    https://lists.blender.org/pipermail/...er/101981.html
    Sweet Dragon dreams, lovely Dragon kisses, gorgeous Dragon hugs. How sweet would life be to romp with Dragons, teasing you with their fire and you being in their games, perhaps they can even turn you into one as well.
    Adventures in Cycles; My official sketchbook



  3. #16783
    Member Ace Dragon's Avatar
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    Initial UDIM support is now under review (for both the Image Editor and Cycles)
    https://developer.blender.org/D2921

    Buckle up, Cycles in 2.8 will see the biggest release log yet if this keeps up.
    Sweet Dragon dreams, lovely Dragon kisses, gorgeous Dragon hugs. How sweet would life be to romp with Dragons, teasing you with their fire and you being in their games, perhaps they can even turn you into one as well.
    Adventures in Cycles; My official sketchbook



  4. #16784
    Originally Posted by bliblubli View Post
    I'm working on it.
    If I meet you in person, remind me to buy you a beer.
    Ambocc Studios
    www.ambocc.com



  5. #16785
    Member SterlingRoth's Avatar
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    Mar 2006
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    Portland, OR
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    Originally Posted by Ace Dragon View Post
    Goodies incoming from Lukas Stockner

    Volume Direct and Volume Indirect passes (at last)
    https://lists.blender.org/pipermail/...er/101979.html

    A per-tile rendertime pass for debugging purposes (might ease the creation of future optimizations and improvements)
    https://lists.blender.org/pipermail/...er/101980.html

    A major optimization for the calculation of normal/tangent data via Mikktspace (I believe this will mainly impact the user via reduced times in the render preparation phase).
    https://lists.blender.org/pipermail/...er/101981.html

    The per-tile render time is pretty handy for debugging a scene:
    RENDER.jpg
    RENDER TIME.jpg

    contrast enhanced in post, the display in blender is pretty faint.



  6. #16786
    Originally Posted by thomascheng View Post
    If I meet you in person, remind me to buy you a beer.
    And Pablo will step in and ask "only one beer?" LOL
    "Don't forget that blender is a community project, we develop blender together.
    If you feel things aren't as good as the should be, make it your goal to improve it." Sergof



  7. #16787
    Member YAFU's Avatar
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    Mar 2013
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    Cool! volume passes!!! I think that now AOVs / Cryptomatte could be even more interesting.
    Thanks Lukas!
    Last edited by YAFU; 17-Nov-17 at 20:00.
    Be patient, English is not my language.



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