Page 1 of 2 12 LastLast
Results 1 to 20 of 34

Thread: QuickPrefs - Access from side panel to Lighting Presets & often changed preferences

  1. #1
    Member LiquidApe's Avatar
    Join Date
    Jul 2008
    Location
    Atlanta, GA
    Posts
    1,058

    QuickPrefs - Access from side panel to Lighting Presets & often changed preferences


    Update 1/8/13
    *Update for API changes

    Update 9/12/12
    *New Feature: Save OpenGL Lighting Presets and Default Lighting Presets.
    *New Feature: Import and Export Lighting Presets to share with your friends. (Feel free to post them in this thread)

    Includes:
    Open GL Lighting - Great for sculpting
    Mouse Selection Toggle -if you like right click with mouse but left with tablet
    Align to view - I like adding stuff in world view but occasionally need the other functionality
    orbit style - Some like turntable in most situations, but trackball in sculpting
    continuous grab - tablets dislike continuous grab, mice like it
    color picker choice - not sure if this one is needed. Do you guys ever want to change picker style on the fly?

    Simple yet sweet.



    Script is here: http://wiki.blender.org/index.php/Ex...ion/QuickPrefs
    Last edited by LiquidApe; 08-Jan-13 at 20:46. Reason: Update



  2. #2
    Excellent addon, makes it very quick to change or adjust those opengl lights on the fly while sculpting, much quicker than having to open the user preference everytime.



  3. #3
    Man, you gotta love Blender and its community! Things can move so fast, we're like a team.

    Thanks for the addon, LiquidApe, it's very useful, especially the lights. For toggling between the rotation modes, I created my own addon that I can use with a keyboard shortcut (plus it toggles the grid as well) - it's here:

    http://blenderartists.org/forum/show...board-shortcut



  4. #4
    Member chip4brains's Avatar
    Join Date
    Feb 2008
    Location
    outer Chicago, IL
    Posts
    285
    YES! thanks great idea to implement.
    i have seen the light... and i am FULL of it!

    keybds 4 sale... all keys work except F12.



  5. #5
    Member
    Join Date
    May 2011
    Location
    Netherlands
    Posts
    11
    This addon is pretty handy for sculpting, but do you know about matcap materials? I prefer matcaps, because lights are slower to work with.
    Here's the thread: http://blenderartists.org/forum/showthread.php?174790-ZBrush-matcap-in-Blender/page1&highlight=matcap



  6. #6
    Member TVA3dfx's Avatar
    Join Date
    May 2011
    Location
    Maryland
    Posts
    27
    Hi Sean,

    I installed this add-on today. This is one beautiful tool. I'm migrating from Lightwave 3d to Blender, and the more time I spend with it, the more I am intrigued with it. And, it's due to the talented people such as yourself who make Blender what it is. Thank you for this really cool, time-saving tool.

    Terry



  7. #7
    Member LiquidApe's Avatar
    Join Date
    Jul 2008
    Location
    Atlanta, GA
    Posts
    1,058
    Originally Posted by wolfano View Post
    This addon is pretty handy for sculpting, but do you know about matcap materials? I prefer matcaps, because lights are slower to work with.
    Yup! I'm very familiar with that method and use it quite frequently also. The problem lies at very high polycounts, matcaps require glsl texture mode, which happens to run slower than solid mode with just the default glLights. On my system I can sculpt up to about 1.5 million polys with the matcap method before I start seeing slowdown. With solid mode and just GLLights I can take it to 6 million without slowdown(next subdivide goes to 25 million, which brings my comp to it's knees). In short, solid mode + high poly works better, If you are sculpting lower end stuff go with the glsl matcap.

    On a quick side note, if you want to build your own matcaps, my friend Taron built a matcap creator for windows (works in wine on linux though, not sure about mac) Get it here:



    Originally Posted by TVA3dfx;
    I installed this add-on today. This is one beautiful tool. I'm migrating from Lightwave 3d to Blender, and the more time I spend with it, the more I am intrigued with it. And, it's due to the talented people such as yourself who make Blender what it is. Thank you for this really cool, time-saving tool.
    Thanks for the compliment! Makes me warm and fuzzy inside! I actually just build tools I would like to use myself and then share them with the world after the fact. Glad some others like it too!
    Last edited by LiquidApe; 02-Jul-11 at 16:38. Reason: fixed quote



  8. #8
    Moderator Monster's Avatar
    Join Date
    Jan 2006
    Location
    Germany
    Posts
    13,640
    *** Moderation ***
    Reopened for update
    *** End of Moderation ***



  9. #9
    Member LiquidApe's Avatar
    Join Date
    Jul 2008
    Location
    Atlanta, GA
    Posts
    1,058
    Update on first post.



  10. #10
    New Feature: Save OpenGL Lighting Presets and Default Lighting Presets.
    Thank you ! thank you ! thank you !

    A long time desired function that works very nicely.
    Really should be a Blender default function.
    Thank you again.



  11. #11
    Great idea thank you very much
    Last edited by Nanomanpro; 06-Sep-12 at 13:22.



  12. #12
    Member
    Join Date
    Aug 2007
    Posts
    279
    Thank you very much. Really nice and helpful feature! Works great for me!

    Absolutely agree. This one should be in the standard package



  13. #13
    A problem i noticed :

    When i enable the addon, in the N panel, i see the Lights menu, if enable i can then change the OpenGL light, i see your own presets and can create my own.

    Now from there i load a new blend (i tried with both "Load UI" enabled or disabled) , the Lights menu is always there but every presets (even your own ones that are defined in your script) are not there anymore.

    To get them back (your default ones, as mine are definitively lost for that new blend and will only be available for the scene i saved with "File->Save User Settings") with the new blend i loaded, i have to disable then re-enable the addon.



  14. #14
    Member LiquidApe's Avatar
    Join Date
    Jul 2008
    Location
    Atlanta, GA
    Posts
    1,058
    Originally Posted by Sanctuary View Post
    A problem i noticed :
    Thanks for the heads up - I'll look into it tonight when I get a spare moment.



  15. #15
    Member LiquidApe's Avatar
    Join Date
    Jul 2008
    Location
    Atlanta, GA
    Posts
    1,058
    Ok, I updated the script again to take care of the bugs. It will prefer presets saved to the blend first, if it finds none, it will load presets from the default presets directory, and if it finds none there it will load the default presets. I've also added a whole import/export UI so that you guys can more easily share presets without having to take on somebody else's default b.blend.

    Note - using ctrl+n or newfile before Blender revision 50515 will result in an empty preset list - there is now an add default presets button to lesson this pain though - after 50515 it should work properly (thanks for adding the feature ideasman!) You can get it at the same link above!



  16. #16
    Member blurymind's Avatar
    Join Date
    Oct 2010
    Location
    UK
    Posts
    1,161
    the script is nice. if only the download link at the wiki worked..

    I get
    ERROR
    Artifact: Invalid ArtifactID
    http://projects.blender.org/tracker/.../quickPrefs.py



  17. #17
    me to!!



  18. #18



  19. #19
    Member LiquidApe's Avatar
    Join Date
    Jul 2008
    Location
    Atlanta, GA
    Posts
    1,058
    Thanks for the link meta-androcto - I guess the link changed when the tracker item got moved into contrib. I updated the wiki page guys.



  20. #20
    This script is fantastic. I just installed it finally.. excellent.
    Check out my TUTORIALS on YouTube, and subscribe for more to come



Page 1 of 2 12 LastLast

Posting Permissions

  • You may not post new threads
  • You may not post replies
  • You may not post attachments
  • You may not edit your posts
  •