Page 3 of 68 FirstFirst 123451353 ... LastLast
Results 41 to 60 of 1354
  1. #41
    Member ada89's Avatar
    Join Date
    May 2003
    Location
    Malaysia
    Posts
    551
    Ang map with new ao test

    Think



  2. #42
    Member @ner's Avatar
    Join Date
    Jun 2003
    Location
    Israel
    Posts
    1,914
    ang map? is that a spelling mistake or a new feature? (not a sarcastic question)



  3. #43
    Member ada89's Avatar
    Join Date
    May 2003
    Location
    Malaysia
    Posts
    551
    Originally Posted by @ner
    ang map? is that a spelling mistake or a new feature? (not a sarcastic question)
    a short form of the new feature
    Think



  4. #44
    Member @ner's Avatar
    Join Date
    Jun 2003
    Location
    Israel
    Posts
    1,914
    Originally Posted by ada89
    Originally Posted by @ner
    ang map? is that a spelling mistake or a new feature? (not a sarcastic question)
    a short form of the new feature
    wich can be find where?



  5. #45
    other test with AngMap and AO



  6. #46
    Member @ner's Avatar
    Join Date
    Jun 2003
    Location
    Israel
    Posts
    1,914
    what is that angmap for god sake?!



  7. #47
    Originally Posted by @ner
    what is that angmap for god sake?!
    Ok.
    The angular map, is an image, created, by Paul Debevec, for easy 3d lighting.
    On blender the HDRI are not supported but you can use Other format (.jpg,.tga...ecc)
    http://www.debevec.org/

    this is my test, you can download for looking.
    http://digilander.libero.it/pafurijaz/HDRITest.zip



  8. #48
    How did you get that jpg? From the hdri? if, then how?



  9. #49
    Originally Posted by Erufailon
    How did you get that jpg? From the hdri? if, then how?
    On site, of Debevec, You find, a tool for editing and creating Hdri, form panoramic image or other type ...ecc.
    I have big collections of HDRI created with that tool, the name of tool is HDRShop.

    http://www.debevec.org/)



  10. #50
    my first ambient occlusion render. looks really nice 8)




  11. #51
    Member
    Join Date
    Nov 2003
    Location
    Poland
    Posts
    140
    outstanding!



  12. #52
    Well, I think blender got to the point where witheven little effort you can't tell anymore that an image was rendered by a free 3d application not an expensive one.



  13. #53
    Monkeyboi's Avatar
    Join Date
    Mar 2002
    Location
    Denmark (Copenhagen)
    Posts
    562
    AN][ARES, I DEMAND you submit that image to the new gallery on blender3d.com. Just go to About Blender>Gallery>Submit an image. If you don't I will kill you. Sorry. I love that image!


    EDIT: And you too, pafurijaz! Send that amazing car to the same gallery!



  14. #54
    Monkeyboi's Avatar
    Join Date
    Mar 2002
    Location
    Denmark (Copenhagen)
    Posts
    562
    New Noise Area lamp test:




  15. #55
    Originally Posted by Monkeyboi
    AN][ARES, I DEMAND you submit that image to the new gallery on blender3d.com. Just go to About Blender>Gallery>Submit an image. If you don't I will kill you. Sorry. I love that image!


    EDIT: And you too, pafurijaz! Send that amazing car to the same gallery!
    i dont think a WIP version should be posted to a gallery.



  16. #56
    Member SamAdam's Avatar
    Join Date
    Mar 2004
    Location
    Columbus, Ohio, USA
    Posts
    2,581
    crud, monkeyboi got to it first. Anyway, here is my try at blender hdri style GI. If you look closely the white box on the right is actually slightly blue, like the sky! (using skytex on the AO settings) (if you don't see it just trust me, it really is blue) and the noise features on 10 AO and Area lamp look nice.

    The sphere is a sphere'd cube, I know, I should use a nurb.
    edit:> used a nurb, 16 on both settings and more AA.
    And that sky is the clouds.bmp from winME.
    Go Bucks!



  17. #57
    .
    Wow, can't wait for this new release.



  18. #58
    Member Cessen's Avatar
    Join Date
    Mar 2002
    Location
    Seattle, WA, USA
    Posts
    1,173
    Angmap is another way of mapping textures onto the sky. It maps the texture onto the sky based on angular coordinates, instead of intersecting the texture with the skysphere. It is very useful for mapping image textures onto the sky.



  19. #59
    Member
    Join Date
    Nov 2003
    Location
    Poland
    Posts
    140


    yup, angmap and new ao features are great



  20. #60
    Monkeyboi: I love that freakin' model! Please build a scene for it! Maybe a plain with lots of grass or something. something about that model strikes me as absolutly halarious!

    dante



Page 3 of 68 FirstFirst 123451353 ... LastLast

Posting Permissions

  • You may not post new threads
  • You may not post replies
  • You may not post attachments
  • You may not edit your posts
  •