gdp2000
(gdp2000)
August 10, 2011, 12:55am
1
Found this in a Twitter post from graphicall:
http://nicholasbishop.net/screenshots/dyntopo00-20110809.png
Looks like Nicholas is working on dynamic topology. You can find the post here, but there is no further information:
http://twitter.com/#!/graphicall/status/101179577640034305
/gdp2k
Modron
(Modron)
August 10, 2011, 1:08am
2
That looks really nice. I remember when we first got the sculpt tool, there was adaptive topology, but it was quickly phased out for reasons unknown.
ndee
(ndee)
August 10, 2011, 1:11am
3
this looks nice! it would be great to have a feature complete dynamic topology feature inside blender!
Michael_W
(Michael W)
August 10, 2011, 1:29am
4
Great news indeed!
Nicholas is surely the man to take this to trunk!
Looking forward to the patch!
Sanctuary
(Sanctuary)
August 10, 2011, 1:44am
6
I looked around and found this entry from Nicholas Bishop about it :
mookie3d
(puffin pixel)
August 10, 2011, 1:46am
7
Is it something like unlimited clay? I cannot figure it out out of the posted image.
Michael_W
(Michael W)
August 10, 2011, 1:51am
8
Yes, just like “unlimited clay”
michalis
(michalis)
August 10, 2011, 2:54am
9
I hope, this development will run much faster than the Farsthary’s UC…
Or should we have to chose, rate, vote which is the best?
Psy-Fi
(Psy-Fi)
August 10, 2011, 3:02am
10
Ultra cool, I wish I had time to contribute!
Michael_W
(Michael W)
August 10, 2011, 3:10am
11
michalis:
I hope, this development will run much faster than the Farsthary’s UC…
Or should we have to chose, rate, vote which is the best?
Nicholas has the advantage of familiarity with the code and easier communication with other coders…
…and a huge amount of features not quite in trunk yet!
(bspheres, ptex etc…)
The big problem to solve is performance, which halted Farstahy who’s now waiting for bmesh integration before working further…
Sounds like there’s not a clear plan for performance yet
see robsoie’s link https://plus.google.com/115590915811…ts/epNuLffrgCC
Reading that it’s clear that the paper Nicholas is referencing allows punching holes right through the mesh
“so a sphere can become a doughnut”.
SilenceBe
(SilenceBe)
August 10, 2011, 4:37am
12
When reading Michael post I had the feeling that in the past I have seen a videoclip of a sculpting app named “Fusion” with the same possibilities.
But that is not strange as I found out it is the same guy. Those particularly videoclips are deleted but he has a new one.
kakachiex
(kakachiex)
August 10, 2011, 5:24am
13
Nicholas is amazing fast in developer feature to blender
skurdakov
(skurdakov)
August 10, 2011, 5:30am
14
if someone wish to comment Nicholas at G+, but does not have G+ account - could use my invitation https://plus.google.com/_/notifications/ngemlink?path=%2F%3Fgpinv%3DNDijJx2y0VY%3AuTinlbpsOVs
gdp2000
(gdp2000)
August 10, 2011, 7:51am
15
It’s based on this paper:
http://liris.cnrs.fr/Documents/Liris-5105.pdf
It’s superior to unlimited clay as it does support topology changes. So you can create holes inside a solid mesh or connect loose parts.
LetterRip
(LetterRip)
August 10, 2011, 8:55am
16
Based on the Zbrush 4 preview 2 videos unlimited clay will allow topology changes also.
blend_B
(blend_B)
August 10, 2011, 9:51am
17
interesting. topology changes with so many triangles?
Yes the topology will change when you sculpt. The dynamic topology make it possible to sculpt any any shape without having to worry about the underlying topology at all, that’s the beauty. Of course you’ll need some sort of re-meshing afterwards in order for the mesh to be useful in animation, but that usually the case with non-dynamic sculpting as well. Also Nicholas has already implemented an automatic re-mesh algorithm …
kakachiex
(kakachiex)
August 10, 2011, 10:28am
19
Zbrush R2 will came whit dynamesh is the same as sculptris that produces dynamics topology
_jay
((jay))
August 10, 2011, 2:57pm
20
Blender would gain +3 Str, +3 Dex, +2 Def, and +1 MagDef if all of Nicks projects merged into trunk. Yes, it would be that awesome.