If you are wondering why no one posts here, it beause we don’t understand your blend files. Please make a blend files and add all necessery external files in one .zip so that we can try your system with a simple click and then start tweaking and playing with it.
You extract the zip (There’s only two files, the blend and the sound )
You open the blend file
You press Space ( well number 3 for the 2nd example)
The sound play!
Hmm…I’m sorry, the 2 times I tried this, was in the office, where my pc have some restrictions, I guess…that there Blender was not allowed to load external files like wavs…etc. It works fine at home.
Great system…is it possible to use multiple sounds playing at the same time on different channels?If yes how many? Is it possible to define their count? Is it possible to choose the channel for a certain sound? Is it possible to set the maximum RAM usage for all sounds.
Is it possible to query multiple sounds for one channel? Are there different handlers for long sound files(like in-game music)?
I’m really interested in this system, are you familiar with pyGame mixer, what is the advantages of this system over pyGame?
From what I read on the AUD documentation, the only thing you can do about channels, is to print the number of channels of the device… (Who knows, I might be wrong).
I don’t think it is possible set the maximum RAM usage for all sounds.
There is only one type of handler.
I’m not familiar with pyGame mixer (I just discovered it) but from what I read in the documentation, they do pretty much the same thing at these exceptions:
Aud:
+Aud have more effects.
+It handle 3D sound
Is a blender module
pyGame:
+Have commands about channels (Well, aud doesn’t seem to have commands about channels).
+More control
Aud seems easier to use but pyGame offer more control over the playing sounds.
(Please remember that I only had a quick overview)