Hi:)
my name is Peter Drakulić
This is a video tutorial showing how you can create a realistic,“real time”-adjustable sky,in Cycles,with clouds and all,as well as Sun and sunlight with shadows casting using compositing techniques.
Here’s the link to the tutorial >
hope you’ll enjoy it!
PS I have uploaded also the .blend file.Please bear in mind that I have NOT uploaded the image assets (textures) with it (I didn’t “pack” them) EXCEPT from the Gradient texture I made in Photoshop for controlling the mix of the two RGB Nodes in the Sky Texture setup (you can download it from the attachments below);so,if you want to fully replicate the scene,all you have to do is either add your own images (please note: “panoramic” for the skydome) or just visit cgtextures.com (or any other relevant site) and just download some textures.After downloading them,it should be just a matter of seconds to use those images in the (already setup) node tree.
You mentioned a bug in your tutorial. Has it now been fixed as currently using this on a project of mine. Am i now able to do linked objects between BI and cycles?