davyzhang
(davyzhang)
1
the manual said it, but I am still confusing
for skinning, I wanna know the joint transformation matrix
I can simply use this matrix apply to the vertexgroup for skinning
but How can I get this matrix? and what did you guys call them?
I am pretty much new on bone system. Sorry, if this is a bad question and Thanks for any hints.
I found an article for bone system’s matrix usage, but I still wanna know the meaning of these matrixes
http://graemehill.ca/exporting-armature-animation-with-the-blender-25-python-api
junjun16
(junjun16)
2
Though this post is long time ago, I answer it in case someone find it during their search. I found it during through search too.
matrix is matrix after rotation
matrix basis is relative to rest and parent.
matrix_channel is matrix before constrian.
Details can be accessed from the blender API.
https://docs.blender.org/api/current/bpy.types.PoseBone.html?highlight=rotation_euler#bpy.types.PoseBone.ik_max_x