Baking anti-aliased normal maps?

How do I bake anti-aliased normal maps? I’ve done some Googling and it appears it was not possible in 2.4x but Blender has come a long way since then. Surely it must be possible by now?

Unfortunately always not possible to bake antialiased AO or Normals sadly.

The workaround i use is to bake on a texture that is 4 times the size i need (by example baking on a 40964096 texture if i need a 10241024 one) and then resize the obtained texture in PS/Gimp/etc… , generating what looks like a “manual” antialiased 1024*1024 texture.

I hope in the future it will be possible to obtain directly an antialiased baking in Blender.