Hi all, I'm working on our GSoC application again this year. Part of that is a wishlist.
Would be interested in where you think Blender needs the most 'polish' still for your daily work needs.
When you respond do 'Area - Suggestion'
Ie 'Sculpt Modeling - faster multires level changing, higher poly count, faster smooth brush'
Here are the categories. You can also provide links to relevant research papers if you are aware of any. Note that these won't necessarily go on the ideas page that we submit for gsoc, but they will be added to the pool of things we consider.
Hard Physics Simulation