Is there any script out there that would let the user project new vertices / edges onto the geometry using UV coordinates?
Specifically, I’m thinking about how to project repeating patterns over a surface in an easy and flexible way. If you could draw new vertices / edges in the UV layout (with grease pencil perhaps? a new mode?) and then have them projected into 3d space onto the mesh, that would be amazing for developing surface details on complex surface objects.
Any thoughts? Ideas? Any methods for achieving this with existing tools?
The precedent for this is something a bit like the Unroll command in Rhino, which flattens out the mesh faces and allows you to edit them / project new geometry.
There was one at http://www.blendpolis.de
uv2mesh.py
It “remeshes” the uv mapped mesh based on resolution defined grid.
It’s close what you’re looking for but practically with limited use.
Anyway it’s a good idea!