Hey guys, I have made a addon for blender 2.63 that generates a sequence of meshes, itīs a little bit of a hack, and maybe there are some things that need to improve, but hey, it works!
here is a picture:
and here is a video of the final result:
*Run the add-on
*go to the object properties in the object that you want to bake as a fluid mesh.
*make sure that:
->the particle settings name is the one you want to bake
->the material exists.
->the particle size is not too small (the metaballs used for baking will be that size, so they need to touch each other)
*press bake! (the script will bake from the start frame to the end frame, this can take a while... watch the console for more info on that)
*if you need to change the material on the meshes, change the material name in the baking parameters and press " animate mesh", you need to press that when you open the saved file also
*after baking, you can put a smooth modifier in the object to make the fluid smoother (dãr)
*if you need to delete or restart the baking, press "delete baked mesh" save the .blend and re-open it.
if you want to know more about the process go here:
->the elapsed time factor maybe wrong, not sure if itīs in milliseconds, seconds or whatever..
-> there is a big ball in center of the scene, thatīs the parent metaball used for baking, I have no idea how to delete it...
-> maybe using an external file for the baked mesh is a better solution, but i have no idea on how to load that in to RAM...