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  1. #1

    I`m looking for a digital painting program to use with Blender...

    I have seen people using Photoshop with various 3d programs. The problem is that I cannot afford any of the photoshop programs.

    1. Do you know of any programs that are affordable (150$-)??

    2. One that will allow me to paint with good color.

    3. Has enough tools to make it worth while.

    4. Has a big community to back it.

    5. And perhaps an artist who uses it, if you know of any??

    I know I am asking alot for such a small price.

    But I would greatly appreciate your help.

  2. #2
    Join Date
    May 2011
    There are GIMP and "Paint.NET", they are both free. The latter is windows only, unless you have WINE (in case you use GNU/Linux). "Paint.NET" is the one I use (and I don't use 2d bitmap apps much) because it has a really simple interface, and is quite sufficient for my needs. There are plugins for it, you can locate them in the relevant subforum.

    Plugins subforum:
    Last edited by xol; 25-Jun-12 at 16:26.

  3. #3
    Join Date
    Dec 2011
    Paint.NET is very good, but i believe GIMP has more features, especially compared to Photoshop

  4. #4
    Join Date
    May 2011
    True. But if you don't need those features it makes sense to use Paint.NET because it's much cleaner and simpler.

  5. #5
    Donating Member arexma's Avatar
    Join Date
    Jul 2008
    Krita (win, linux), PixLr (online), Pixelmator (mac), Mypaint (mac, windows, linux), Pinta (mac, windows, linux), SumoPaint (online)

    How about Photoshop Elements? Or Photoshop Student?
    My superpower? Common sense. It seems so rare these days, it has to be a superpower..
    "Computers are like Old Testament gods; lots of rules and no mercy. - Joseph Campbell

  6. #6
    Donating Member WayStar's Avatar
    Join Date
    Mar 2002
    Champaign, Illinois, U.S.A.
    I find that MyPaint and GIMP, both free, do the trick quite nicely on both the Windows machines at work and my Linux boxes at home.

    GIMP is more for single image post processing, and MyPaint is great for painting (especially with a drawing tablet).


  7. #7
    Member Consideringthepickle's Avatar
    Join Date
    Apr 2006
    California in spirit
    You should check out David Revoy's blog:
    He was the concept artist for Sintel and Project Mango. He writes a lot about different painting programs and how to use them.
    Also check out his DVD Chaos and Evolutions from the Blender estore. It's really good.

  8. #8
    Member Herbert123's Avatar
    Join Date
    Apr 2009
    Also make sure the app you use can handle not only 8bit per channel, but also 16bit per channel files (preferably also 32bit per channel). Gimp's 16 bit support is still kinda wonky. Even Photoshop has trouble with 16bit files and a large chuck of its filters will not work in this mode.

    Some of the reasons you want 16bit per channel support:
    1) for high quality displacement maps in Blender (16bit greyscale supports 65,536 levels, while 8bit only supports 256 levels)
    2) same for high quality bump maps
    3) for HDR (High Dynamic Range) images. Also to edit HDR colour textures based on your own DSLR Raw imagery.
    4) to be able to open and use 16bit/32bit passes from Blender

    The only app I have found so far that fully supports 16bit, has adjustment layers, advanced layer blending like Photoshop, full masking (even multiple layer masks for on layer), LAB/RGB/CMYK support in 8/16/32 bit per channel, HDR, layer styles, and much more, is Photoline. The painting tools are okay, but Mypaint is superior in that respect. 64bit version is available.

    Photoline is the only serious image editing app I have found so far that can hold its own against Photoshop (minus the 3d tools, movie tools, and painting). It actually outperforms Photoshop in a number of areas:
    - as many layer masks per layer as you want (finally!!!)
    - all filters can be applied to 16bit per channel layers, and they work in 32bit as well (though I am not certain if floating point operations are actually used in 32 bit)
    - each layer can have its own colour mode: this means one layer stack may contain any number and combinations of rgb(8/16/32bit), LAB(8/16/32bit), CMYK, greyscale and monochrome, and each layer can have its own resolution and image size! Amazing.
    - full vector tools
    - multi-page support (very handy for importing a pdf for rasterization: PH only supports one page import)
    - 90% of the filters are non-destructive - no smart objects required, unlike PH
    - virtual copies of layers (like alt-d in blender)
    - a noise filter that is actually usable (and non-destructive) (most filters that are comparable are superior to PH's versions)
    - image adjustments can be applied directly to LAB/HIS without having to switch image colour mode!
    - full document support: it can be used as a DTP app as well (though obviously not as powerful as InDesign)
    - opacity slider for each layer can be set to a negative value, as well as more than 100% (up to 200%)! This is surprisingly useful, and would require additional steps in PH to create similar effects.
    - the curve adjustment layer icon actually displays the curve in use! Hah! Useful.

    The main drawback is the interface - it looks old-fashioned, is inconsistent at times, and the translation from German can be harrowing at best ("Levels" translates to "Histogram Correction", for example - not exactly industry standard). The help file is unhelpful (no pun intended), and badly structured and written. The forum has been very helpful, though. Some things are just very different compared to Photoshop (But hey, haven't we heard that before ;-)
    Also: no OpenEXR support.

    I only found out about Photoline a month ago; and as a professional Photoshop user for many years (heck, I used to be an Adobe Certified Expert!), my requirements are pretty hefty. I do miss some workflow enhancements that are available in PH, but so far Photoline is quite amazing for 50 euros. Add in Inkscape, MyPaint and/or Krita for free, and you are good to go.
    System: Win7 64bit - i7 [email protected], p6t Deluxe v1, 48gb (6x8gb RipjawsX), ATI 7970 3gb, EVGA 590 3GB, Revodrive X2 240gb, e-mu 1820. Screens: 2 x Samsung s27a850ds 2560x1440, HP 1920x1200 in portrait mode

  9. #9
    Join Date
    May 2011
    Originally Posted by Herbert123 View Post
    The painting tools are okay, but Mypaint is superior in that respect. 64bit version is available.
    I tried to try MyPaint several months ago but clearly it didn't want to work in XP. Most UI buttons did not respond at all and I think the same goes for the menu bar. These days it seems it's devs of many open source software (yes, MyPaint is far from the only one) rather than MS that are putting the last nails in the coffin of XP. Welcome to the Dark Source !

    End of rant. I may try MyPaint out when I buy a laptop soon; something I say each year of course, only to be frightened by user reviews of so-called promising models, like for instance the Asus N76x(x)/N56x(x) models. End of laptop rant.

  10. #10
    Member BShep's Avatar
    Join Date
    Dec 2009
    Earth.. contact me at [email protected]
    Yes! Mypaint and Gimp are great programs to use!!!

  11. #11
    Member shadowbane's Avatar
    Join Date
    Apr 2007
    I really like Krita. Last I looked the windows version had some issues (random crashes) but the linux version is awesome.
    Blender and Psycle make up my entire life

    oh, and school

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