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  1. #1
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    toon shader overweight boss

    This is my first blender human character. starting working on this few weeks ago.
    still have lots of work to do.





    right now it is render with Blender internal + freestyle.



  2. #2
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  3. #3
    Member Tech Wreck's Avatar
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    Nice! I like how you actually drew the topology of the face onto the concept. Very nice character!
    "When time first began, there was the cube..." ~ Optimus Prime



  4. #4
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    Originally Posted by Tech Wreck View Post
    Nice! I like how you actually drew the topology of the face onto the concept. Very nice character!
    THanks dude! I still have lots to learn.

    Followed the excellent tutorial from blendercookie and finish rigging this guy. below is a simple animation test

    Attached Thumbnails Attached Thumbnails Click image for larger version. 

Name:	481932_10151047191794204_1657837187_n.jpg 
Views:	258 
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ID:	189027  

    Last edited by mclelun; 16-Jul-12 at 03:20.



  5. #5
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    gave this guy a vespa that I model earlier.



  6. #6
    Member kaisaki1342's Avatar
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    Nice work, I should really take to study on how to properly use freestyle.

    You have a nice character going on here



  7. #7
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    Originally Posted by kaisaki1342 View Post
    Nice work, I should really take to study on how to properly use freestyle.

    You have a nice character going on here
    thanks dude, freestyle is actually quite straight forward.
    in my case, the still image look ok, but I am having a problem of line flickering in animation. I think it is probably due to my not so good model topology.



  8. #8
    That's Mr. Anzai.



  9. #9
    The rig animation clip looks really nice (:



  10. #10
    Member jikz's Avatar
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    super like. would you mind sharing your freestyle settings, and/or methods of modelling and materials? Your animation tests are hilarious!! XD



  11. #11
    That song, man... I couldn't even finish watching it.



  12. #12
    Member Kologe's Avatar
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    Nice character, great style. And jikz nailed it: "Hilarious" is the perfect expression to describe the animation-test. Just the hip-shaking movement somewhere in the middle is a little too much over the top (I mean it's too high a frequency, too epileptic).
    In any case, as you mentioned your topology, can we see a wire?
    Oh and one more thing I noted: You didn't (yet) give him that pipe as seen on your concept-scetches (nor the cup, nor the ballpen in his shirt-pocket, 4 that matter). Are those extras still to come?

    greetings, Kologe
    "Hofstadter's Law: It always takes longer than you expect, even when you take into account Hofstadter's Law." - Douglas R. Hofstadter
    If human mind is an armory, - which it doubtlessly can be - then the arm having the by far greatest potential of bringing death and doom over innocent people ain't nuclear weapons, but religions.



  13. #13
    Dude, your use of tiny tim singing during the test rig animation was hilarious!



  14. #14
    Member dvnobles's Avatar
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    Nice work!
    //dan
    Destiny - The Graphic Novel - http://destinytgn.com
    ~ Create Reality ~



  15. #15
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    thanks everyone for the like . here is a final test animation before I move on and doing a "proper" animation with this model.

    Originally Posted by deafkid View Post
    That's Mr. Anzai.
    haha, some of my friend told me this too.
    (For people that dont know who is Mr.Anzai, he is the coach in SlamDunk manga)


    Originally Posted by jikz View Post
    super like. would you mind sharing your freestyle settings, and/or methods of modelling and materials? Your animation tests are hilarious!! XD
    sure, let me google back the tutorial I followed and I will share it here.


    Originally Posted by Kologe View Post
    Nice character, great style. And jikz nailed it: "Hilarious" is the perfect expression to describe the animation-test. Just the hip-shaking movement somewhere in the middle is a little too much over the top (I mean it's too high a frequency, too epileptic).
    In any case, as you mentioned your topology, can we see a wire?
    Oh and one more thing I noted: You didn't (yet) give him that pipe as seen on your concept-scetches (nor the cup, nor the ballpen in his shirt-pocket, 4 that matter). Are those extras still to come?

    greetings, Kologe
    I agree with you about the hip shaking part, I think I overdo it.
    I will do the pipe, mug, briefcase etc later.
    Last edited by mclelun; 23-Jul-12 at 00:58.



  16. #16
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    wire view with 1 level subsurf. I am not sure why the finger look weird after render


    This is the material node, that I found in some Japanese blog.


    I didn't make the much of setup in freestyle, I just enable a few option and mark some edge in my model.

    For modeling, I followed the the "Joan of Arc" tutorial
    http://www.3dtotal.com/ffa/tutorials...c/joanmenu.asp

    For rigging, I followed a few tutorials from blendercookie
    http://cgcookie.com/blender/2011/12/...acter-rigging/
    http://cgcookie.com/blender/2011/03/...-rig-part-one/
    http://cgcookie.com/blender/2010/05/...imate-fingers/
    Last edited by mclelun; 23-Oct-12 at 02:19. Reason: dead link



  17. #17
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    This is freaking hilarious. I love it. Keep it up! My favourite is probably the "Oh yeah! I am happy!", but they are all great. I am loving it.
    No trees were harmed in the creation of this message, but several thousand electrons were mildly inconvenienced.
    BlenderWiz Video Tutorials | BlenderWiz Blog | Personal Blog



  18. #18
    Member Blackcat's Avatar
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    Nice character i realy love it
    The Vespa reminds me of the one out of "furikuri" because of the P......

    But i think he looks more like a professor instead of a boss, he looks a bit to friendly ^^"



  19. #19
    ああ...毛虫だ!逃げる!
    青目鬼



  20. #20
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    small update, model some items for this guy






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