I’ve recently come across a problem I hope you can help me with. An artist who I work with is creating character models for our game using 3D Studio Max 2009, and to save some of the headaches when importing them into XNA, we came up with the idea of transferring the model into blender then rigging and animating.
The problem were facing though is that 3DS throws a lot of baggage into the mix when exporting as OBJ, and when we try to import it into blender, the UI freezes. My question is has anyone else come across this problem, and does anyone have any ideas towards what we could do to get around it.
To add a bit more info to the mix, when I examined the OBJ file (I’m the programmer) I noticed that 3DS exports polygons with more or less than 3 sides (even when set to triangulate).
The final part of our woes is that it’d be nice to preserve quads on the mesh as it gets transferred over, so far we only used triangulation to see if that could fix the issue we were having.
Yea we gave it a good half hour for sanity sakes, and were not exactly using a slow computer. I can’t for the life of me think why it would freeze like it does.
No problems with Max 2012. Downloaded a free car model from turbosquid in .max format. Exported as an obj, imported into blender, all default import/export settings, and there were quads where there was supposed to be quads and tris where there were supposed to be tris.