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Thread: Dyntopo tests

  1. #6381
    Member Hadriscus's Avatar
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    Super cool start... !



  2. #6382
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    Last edited by mandragora; 24-Mar-17 at 05:56.



  3. #6383
    Titorial please!



  4. #6384
    Who has to do it



  5. #6385
    CorpseShredder, Hadriscus . Thanks

    Here's a bit of an update.
    The body so far was Multirez, base from SkinMod. The head is Dyntopo. Mask poly model, then cloth sim.



    Testing a quick hack posing rig
    Last edited by 0rAngE; 25-Mar-17 at 12:36.



  6. #6386
    Originally Posted by 0rAngE View Post
    Sounds good Ice, I'm in. Not sure if I can finish this within the timeframe, I won't have much time in the upcoming month. But I'll participate

    Where were you thinking of posting this, in the WIP area of the forum?

    Here's a sneak peak of my start, going for a caricature. Got a whole pose/scene in mind, most likely won't get it out in time.

    How do you make the base skin? with skin modifier I don't obtain a good topology like this.



  7. #6387
    Originally Posted by DcVertice View Post
    How do you make the base skin? with skin modifier I don't obtain a good topology like this.
    Yeah, it's the Skin Modifier. It's a bit finicky at times. A lot of times even minute changes in the position or scale of a vertex will improve the generated mesh. Also adding an extra vertex near a joint can help generate a more desirable mesh. I personally haven't played enough with it to get an accurate sense of the algorithm, but by doing some of the things I mentioned can allow for some finer control.

    Here's a screenshot with the mesh:
    - without the skin modifier (just the MirrorMod),
    - with the Skin Modifier
    - and an extra SubSurf, level 1




  8. #6388
    Originally Posted by 0rAngE View Post
    Yeah, it's the Skin Modifier. It's a bit finicky at times. A lot of times even minute changes in the position or scale of a vertex will improve the generated mesh. Also adding an extra vertex near a joint can help generate a more desirable mesh. I personally haven't played enough with it to get an accurate sense of the algorithm, but by doing some of the things I mentioned can allow for some finer control.

    Here's a screenshot with the mesh:
    - without the skin modifier (just the MirrorMod),
    - with the Skin Modifier
    - and an extra SubSurf, level 1

    Yep, it depends a lot of the luck. But you obtain really good results. I tried the same the other day and I don't obtain a good result, but I will try with a mirror to see if this improve the solution.



  9. #6389
    Originally Posted by 0rAngE View Post
    CorpseShredder, Hadriscus . Thanks

    Here's a bit of an update.
    The body so far was Multirez, base from SkinMod. The head is Dyntopo. Mask poly model, then cloth sim.
    Looking awesome, cool thing with the fingers, will you do a bool union and sculpt them in dyntopo, or will you do a full mesh retopo and then sculpt ?

    This kind of time saving 'kit-bashing' is very interesting, also cool that you used cloth simulation for the mask, much to steal here workflow-wise!



  10. #6390
    Originally Posted by PolyPincher View Post
    Looking awesome, cool thing with the fingers, will you do a bool union and sculpt them in dyntopo, or will you do a full mesh retopo and then sculpt ?

    This kind of time saving 'kit-bashing' is very interesting, also cool that you used cloth simulation for the mask, much to steal here workflow-wise!
    Thanks

    Yeah, the idea is to just bool union all the fingers and use dyntopo from that point. Same with the head.
    Cool that the workflow is resonating.



  11. #6391
    Still heavily traumatized by our Multires. (sigh)
    can i bsurf your gstretch, baby?
    blog site | fb page
    addons: dyntopo plus, ice-tools-pro



  12. #6392
    Originally Posted by iceking View Post
    Still heavily traumatized by our Multires. (sigh)
    Me too. (askihdaskjdhbasdjhabsdhas letter to make a longer post)



  13. #6393



  14. #6394
    Member comeinandburn's Avatar
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    Originally Posted by mandragora View Post
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    Wow! Beautiful sculpt!!!



  15. #6395
    I'm cluttering this Dyntopo thread with this sculpt jam.




  16. #6396



  17. #6397
    Originally Posted by 0rAngE View Post
    I'm cluttering this Dyntopo thread with this sculpt jam.
    Heh, looks really great, huge fan of this caricature style, also everything looks so 'clean' in your lines, which is something I want to achieve in my stuff as well.

    Anyway, I decided to try my hand at this sculpt jam as well, did a three-legged thing, sculpted the head and legs (well, leg actually which I just duplicated) separately and tried to come up with some decent body between them, didn't really work out as it looks disjointed.

    I learned something at least which is the point of these jams after all.

    Click image for larger version. 

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  18. #6398
    Member brent3d's Avatar
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    Nicely done, very disturbing indeed.
    Originally Posted by mandragora View Post
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  19. #6399
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    Last edited by mandragora; 17-Apr-17 at 14:50.



  20. #6400
    That creature with the 'horns' looks creepy as **** mandragora.

    Here's a sculpt, hair is just quick placeholder.

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