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Thread: Dyntopo tests

  1. #6381
    Member Hadriscus's Avatar
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    Super cool start... !



  2. #6382
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    Last edited by mandragora; 24-Mar-17 at 05:56.



  3. #6383
    Titorial please!



  4. #6384
    Who has to do it



  5. #6385
    CorpseShredder, Hadriscus . Thanks

    Here's a bit of an update.
    The body so far was Multirez, base from SkinMod. The head is Dyntopo. Mask poly model, then cloth sim.



    Testing a quick hack posing rig
    Last edited by 0rAngE; 25-Mar-17 at 12:36.



  6. #6386
    Originally Posted by 0rAngE View Post
    Sounds good Ice, I'm in. Not sure if I can finish this within the timeframe, I won't have much time in the upcoming month. But I'll participate

    Where were you thinking of posting this, in the WIP area of the forum?

    Here's a sneak peak of my start, going for a caricature. Got a whole pose/scene in mind, most likely won't get it out in time.

    How do you make the base skin? with skin modifier I don't obtain a good topology like this.



  7. #6387
    Originally Posted by DcVertice View Post
    How do you make the base skin? with skin modifier I don't obtain a good topology like this.
    Yeah, it's the Skin Modifier. It's a bit finicky at times. A lot of times even minute changes in the position or scale of a vertex will improve the generated mesh. Also adding an extra vertex near a joint can help generate a more desirable mesh. I personally haven't played enough with it to get an accurate sense of the algorithm, but by doing some of the things I mentioned can allow for some finer control.

    Here's a screenshot with the mesh:
    - without the skin modifier (just the MirrorMod),
    - with the Skin Modifier
    - and an extra SubSurf, level 1




  8. #6388
    Originally Posted by 0rAngE View Post
    Yeah, it's the Skin Modifier. It's a bit finicky at times. A lot of times even minute changes in the position or scale of a vertex will improve the generated mesh. Also adding an extra vertex near a joint can help generate a more desirable mesh. I personally haven't played enough with it to get an accurate sense of the algorithm, but by doing some of the things I mentioned can allow for some finer control.

    Here's a screenshot with the mesh:
    - without the skin modifier (just the MirrorMod),
    - with the Skin Modifier
    - and an extra SubSurf, level 1

    Yep, it depends a lot of the luck. But you obtain really good results. I tried the same the other day and I don't obtain a good result, but I will try with a mirror to see if this improve the solution.



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