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  1. #2041
    Member
    Join Date
    Mar 2013
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    330
    Try to use boolean node to make holes. But first extrude, since boolean doesn't work with 2d geometry.

    123123234455.png



  2. #2042
    but you will get unconnected intersections.



  3. #2043
    Ko.
    Thanks. I tried two ways, with boolean and UV connection. It seems working both. UV connection is not similar boolean but may be useful also.
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  4. #2044
    random.. use 2d Curve node , unfortunately i didn't add an Object Out socket to it yet.




    a few things here.. ( the objects In node, doesn't look like that yet )
    - sverchok can separate sub mesh elements
    - you must reorder the verts in the sub mesh elements to make them sequential (and meaningful as 2d Curve "PolyLine" segments. ) use the SNLite script for that named "Topo sort for profile"
    Last edited by zeffii; 17-Jun-17 at 15:53.



  5. #2045
    zeffii
    Great, it is seen best way to make holes.))
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  6. #2046
    i've added a 2d/3d mode to polyline viewer. See https://github.com/nortikin/sverchok/pull/1717 for suggested settings




  7. #2047
    I might shuffle the UI around a little (and auto hide items that dont make sense in 2d mode) - but that's for later.



  8. #2048
    Tried to cut windows in walls.
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  9. #2049
    not sure what kind of response you are looking for there randum. I don't think 2d Curve/Polyline works on multiple planes.. just XY with Z being UP.



  10. #2050
    Member
    Join Date
    Oct 2013
    Location
    Belgium
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    314
    How can i remove the bad connection from this ? or must i use another setup ,


    Curve.jpg
    Attached Files Attached Files
    Last edited by Benny G; 19-Jun-17 at 17:07.



  11. #2051
    zeffii
    I showed result just. I do not think also that 2 curve are benefit in my case.

    Benny G
    Polyline have better result, may be 2 curve have some bugs.
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    Attached Files Attached Files



  12. #2052
    @bennyG

    Use PolyLine viewer node for that situation. Unfortunately bevel node uses Bmesh for the bevel operation, and that doesn't automatically sort the output. See: https://github.com/nortikin/sverchok/issues/1721



  13. #2053
    randum. i don't know what "2 curve " means, if you are talking about a CurveNode use that word.



  14. #2054
    zeffii
    Sorry, I meant Curve Viewer 2D.



  15. #2055
    Member
    Join Date
    Oct 2013
    Location
    Belgium
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    314
    Thanks Zeffi and Randum for the excellent feedback , ( and for the script ) . With the Vector Sort node i get the same result like with the script works fine but at the left bottem i have extra loops , is not a big problem but is there maybe a solution for ?

    Curve.jpg



  16. #2056
    I might add an additional topo sort node. now there are more people looking for these solutions. and we have solutions but they aren't in one place.

    see: https://user-images.githubuserconten...4b2c5b6d0d.png



  17. #2057
    Member
    Join Date
    Oct 2013
    Location
    Belgium
    Posts
    314
    Thanks zeffi , i use for the moment the node Vector Sort ( Axis ) works fine for me .
    Works only from top View , so yes i think whe need another Topo Node for this .
    Last edited by Benny G; 20-Jun-17 at 17:22.



  18. #2058
    @bennyG - i'd use the ScriptedNode Lite (SNLite) script "bmesh_verts_sort_mode", if we are talking about a single continuous shape (but with the assumption that it is not looped).



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