SVERCHOK
СВеРЧОК - Система ВЕкторного Рабочего Черчения и Объектного Конструирования.
Sverchok - cricket in russian + Object constructing and working drawing vector system.
Sverchok is node programing of geometry, but in completely virtual way, with ability to bake geometry to blender also in real time, export to different formats and interact witht other node systems. You would work with pure data, as floats, matrixes, lists, formulas, fields etc. but in height interface level.
MENU
Node-based tool for parametric design, consists of such node groups:
- Generators (+ extended generators)
- Curves (and transformation/analysing)
- Surfaces (and transforation/analysing)
- Fields (and transforation/analysing)
- Solids (and transforation/analysing) **
- Spatial (all distributed points stuff)
- Transform (main transformations)
- Analyzers (get all kind of analyze data from objects)
- Modifiers (make and change modifiers)
- CAD (Some CAD operations)
- Number (basic number operations, ranges, math, exec…)
- Vector (working with vertices)
- Matrix (dealing with matrices)
- Quaternion (quaternion operations)
- Color (all color manipulating nodes)
- Logic (logic + AI neuron + genetic algorythm)
- List (Main+Structure sublists, the real power of sverchok)
- Dictionary (dictionary operations)
- Viz (all kind of OpenGL viz + bmesh and polylines creators)
- Text (data displaying, storing, reading adapting for Human)
- Scene (get objects and modify objects in current scene)
- Exchange(Sverchok-extra needed. export import some)
- Layout (routine)
- BPYdata (datablocks from blender to deal with)
- Script (All script relative nodes evaluating texts) *
- Network (deal with network)
- Pulga Physics (All pulga physics nodes)
- SVG (SVG exporting)
- Beta (nodes ready, but have not docs)
- Alpha (nodes are row)
- Groups (grouping nodes, making monade nodes)
- Presets (there are presets as jsons by SVteam and by you. T panel handle presets stuff)
- Ladybug (Ladybug toolset) *****
- Extra Surface (Sverchok-extra needed) ***
- Extra Curves (Sverchok-extra needed) ***
- Extra Fields (Sverchok-extra needed) ***
- Extra Solids (Extra solids) ***
- Extra Spatial (Sverchok-extra needed. Voronoi3D etc.) ***
- Data (Sverchok-extra needed.) ***
- Topologic (Coming with Topologic extra addon with own dependencies) ****
- IFC (IFC nodes for Sverchok) ******
- Open3D (Open3D) *******
- Mega-Polis (addon to work and analize Urban Data) ********
-* script related nodes has many templates
-** to use solids you need freecad python libs to install
-*** Install Sverchok-extra from github
-**** install topologicpy from github
-***** install ladybug from github
-****** install IFC from here or from github
-******* install Open3D from here
-******** install megapolis from here
VIDEO
Subscribe on channel or playlist.
DOWNLOAD
UPGRADE
With a Check for Updates button, that turns to Upgrade addon button.
ABOUT US
Our team consists of:
@ Nikita Gorodetskiy aka @nikitron
@ Alexander Nedovizin aka @Cfyzzz
@ Linus Yng aka @Linusy
@ Augustin Jimenezz aka @Azrael1
@ Dealga McArdle aka zeffii
@ Konstantin Vorobiew akaKosvor
@ Ilya Portnov akaportnov
@ Eleanor Howick akaelfnor
@ Walter Perdan aka kalwalt
@ Marius Giurgi aka DolphinDream
@ Durman aka Durman
@ Ivan Prytov aka THJG
@ Victor Doval aka VicDoval
@ aachman98 aka aachman98
@ Alessandro Zomparelli alessandro-zomparelli
@ Kukan Kogei asahidari
@ Paul Geraskin mifthbeat
Also many thanks to all guys adding code, and helping us and donating for team and artists/architects using Sverchok.
Thank to Paul Kotelevets that contribute much efforts on start.
Thank to Blendersushi blogger, Jimmy Gunnawan who made so many videos and articles so I lost in count. Many stuff made with him.
BEGINNING
Some time ago discovered new tool - grasshopper and from end of 2012, i started this project, in August 2013 Alexander joined and work started to go fast, than we made completely new version with viewers and data transfering between sockets in November, 1, it was 0.2.0 version. Later sverchok growing much and team becomes larger.
My idea is to make addon, fully representing Rhinocerros-Grasshopper functionality. I started from mesh modelling. Try to mimic parametrism (parametric style of Zaha Hadid) in python tools. In future aim - to use blender NURBS to generate, to all tha stuff.
IMAGES
![](https://blenderartists.org/uploads/default/original/4X/d/4/a/d4a9b726ab78e29d89f8113211b6ac68d6cd92ed.jpeg)