Yesterday I made some Fire.
(Watch in HD for the Details!)
It is all in the Texture: partially Geometry-based Alpha Transparency. The Flames are polygonal and twist around as well.
~ DOWNLOAD the .BLEND (2.64) ~
Have Fun. :}
Yesterday I made some Fire.
(Watch in HD for the Details!)
It is all in the Texture: partially Geometry-based Alpha Transparency. The Flames are polygonal and twist around as well.
~ DOWNLOAD the .BLEND (2.64) ~
Have Fun. :}
This. Is. EPIC. .
My only critique is that instead of having the flames come together at one point at the top, there should be multiple points, thus resulting in a more realistic fire.
Still, it’s far better than i’v ever been able to do, so nice job
Thanks.
In the fire_emitter Script the Variable p (quite at the End of the Script) sets how far the Fire »jitters«, this also changes how far away the Flames are from each other. Maybe I will make another Version with some Property-Tweakables for the Logic Bricks. :}
Looks really cool, yeah. Nice work! They look pretty different from each other, despite all being fire. Have you thought about different kinds of flames, like a line / floor-running one, a fire explosion, etc?
Nice, realtime fire, I might need that for something I’m working on.
very well done,never seen this “effect” (i mean the “dynamic semitrasparency”)
cool but needs alot of improvements…
I like this and I want to dissect it, but the file is gone!
@C.A.ligári Would you mind putting it back up, even as a temporary link?