Last edited by jack.herbert; 02-Jan-13 at 15:44.
wow are you going to animate all that?
Yep, animating it should be heaps of fun!
I got my opening shot tracked, with the van (now with a lil UVmap) arriving in front of the bar
Then, I was kind of stuck with the characters for a couple of days.
So, did some doodeling this morning...
...and came up with this crazy dude, nothing like the doodles.
And finally, I started animating the aforementioned crazy dude (the singer), puppet style, by recording motions on a graphic tablet.
I was quite pleased with the result, so here's a preview:
Can't wait for the end of this!
Yes... I'm a girl.... Blender user since Blender 1.60
"WE WILL RISE FROM THE DEAD, FIGHT ALL THAT APPOSE US, AND CLAIM OUR THRONE ONCE AGAIN!!!!" -Blender 2.49 Lord Leader
simulation computation this is not a representation this is how I love you
Looks superb. I'd be interested to hear more about how you did that animation.
Cheers, I'm glad you guys find this interesting.
Hey scifigene, it's relatively easy:
Added an empty at the wrists, feet and belly, enabled the record button in Timeline, pressed alt-a and quickly pressed G to grab the empty and move it around in time with the music.
Now I moved on to some basic IPO curves and NLA editing (cool shtuff) to refine things a bit.
Last edited by jack.herbert; 27-Dec-12 at 06:20. Reason: cut waffle
I kinda got caught in the details. I tried to make a jack lead for the singer's mic. Using physics. Stupid idea, it was extremely complicated and looked rubbish. After I gave up on that, I had a break.
When I got back to it, I added some characters and lights and stuff, then did some test animation renders. And here's the crunch:
Sampled motion blur looks good but I need Full sample anti-aliasing to get rid of some artefacts. Blender doesn't allow sampled blur and full AA at the same time.
So I tried Cycles. The motion blur in there looks nice but I could only get very noisy renders. After hours of tinkering I found out that cycles can't handle indoor scenes.
I'd stayed away from the vector blur node because my camera is moving quite a bit and I know from previous experience that Vector blur doesn't handle camera motion very well. And indeed, using it here looked horrible at first, shaky shadows and weird blurrings.
But then, hooray, using the min and max speed in the node, I think I managed to get it to look okay with Faa + vector blur + moving camera. Awesome.
Left: Sampled motion blur, without full sample AA, some lines around the character's legs and floor edge
Right: Vector blur, with full sample AA, lines gone (arguably, the windows frame's gotten worst, but I'm working on that)
This looks freakin' awesome! Great style!
I was stalling for a while then realised why: I only had the first half of the storyboard.
So I finished it and took a couple of weeks to do an animatics of the whole video (about 2 minutes). I did some rough drawings with MyPaint and animated it in blender. I'll post the animatics, but once the video is finished, not to spoil the very little plot I have.
Now, back to modelling with a rough blocking of the second part's exteriors:
not too sure about the grass yet. Having a hard time controlling it.
And I started adding some details to the farm: