This is fabulous work! just Great!!! And with the hopefull Open Sourcing of Blender… Maybe you’ll get access to all the yet unreached settings!!! So much excitement!
One slight problem…
"Bad zip header found:
Central header missing or corrupt
Ending header missing or corrupt
Whilst I’m on the subject of BMRT, does anyone know where I can find a decent tutorial on how to use it well? I mean, I can get it to render stuff through Blenderman, but that’s it. I’ve tried the manual that came with the install, but it seems to be more directed at the IT resources manager at Pixar (PhD, Ba, Bsc, MA, MSC, BCS) than the (slightly!) dumber user like myself .
With the toiff stuff… is imagemagick still required for textures? or is that unnecessary now?
I am unable to see any textures output on my mesh. Does the texture channel matter? Maybe to answer all my questions… what texture information is supported?
Still… great improvements in speed and keep up the fantastic work you are doing!
I used the same file for the Lightflow script of course, as well as rungirlrun, nothing to show though, it was just a test after all, didn’t look as good either of course.
I don’t think so, but I still don’t know if I compiled the Linux version correctly, it might be that the libraries I used must be available on your system, if you use Linux that is of course…
If anyone had problems with the totiff module on Linux, let me know…
I am unable to see any textures output on my mesh. Does the texture channel matter? Maybe to answer all my questions… what texture information is supported?
I think I can say that only uv-textures are supported…
There was an error with the zip file for almost 24 hours… I’ve since been able to open it up properly. Thanks for the constant work! Its a great script!