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  1. #1
    Member 1D_Inc's Avatar
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    Blender Baroque (organic modeling and retopology).

    Hello, my name is Paul Kotelevets aka 1D_Inc, I'm from Usinsk (Russia) and I want to talk about organic modelling and topology as itself.


    Here are my latest models, available for download at BlendSwap, some of them - in Turbosquid or Blendermarket
    Here is my tutorial about how I making this stuff


    Render

    http://img831.imageshack.us/img831/4117/bqt1d.png


    Wire



    It consists from 191800 (100%) quads, modelling took for about 190 hours (3 months - in free time), with average speed about 450~500 quads/hour.

    ================================================== ===============

    My previous model: Baroque Table


    Render

    http://imageshack.us/a/img823/157/baroque13.png

    Wire


    Chairs set
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  2. #2
    Member 1D_Inc's Avatar
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    About "How to"...

    There are a lot of tutorials and guides about organic modelling, such as
    awesome Oscurart's modeling timelapse series
    http://www.youtube.com/watch?v=NO8Bm...5C_Ww&index=10
    or that nice russian tutorial
    http://mymodo.ru/lesson/modelirovani...-stile-barokko
    but I want to share my own technology and tools, that may help to speed up the process.

    BlenderNation post
    Also a bit of 3dexport



  3. #3
    Member 1D_Inc's Avatar
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    So, basically there are 4 ways of creating optimised complex organic objects, that can be combined during modelling process:


    = From Flat scratch. A polygonal tracery that usually is extruded.
    = From 3D mesh blank.
    it can be a box or skin modifier's result - with following topology refining.
    = From Sculpt/meta blank.
    With following retopology.
    = From Stripes.



    On my mind, first three were not flexible enough for describing all that complex surfaces of this model, even sculpting+retopology,
    that I were started from, tooks 1/3 of time for sculpting and 2/3 for retopo.
    Flat scratch and 3D mesh blank gives too dense wire in cases if you need to refine some fragments for increasing detailing.


    So I've decided to continue this mirror table forcing forth way.

    Stripe (single polygonal quad loop)
    is the simpliest and most easy-controlled mesh structure.
    You can easily pose it in 3D, simultaniously describing surface's tension with declaring main loops, and required density for detailed fragments.
    Stripes are especially useful for modelling from photoe, because you can define depth and angle of different fragments, defining their interaction positions with them.
    And, at the end, they are Energy Efficient. There are no mental precalculations needed, you may know just the very basics of Blender (GRSE buttons) to pose or lengthen the stripe.


    Also, there are a lot of tools, that allows to control loop in different ways, such as LoopTools (including Gstretch) by Bartius Crouch, Chromoloy, or ZMJ100 plugins.



  4. #4
    Member 1D_Inc's Avatar
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    So, Stripes workflow consists from defining main stripes, connecting them with secondary, and filling gaps.

    Name:  BQT_gapxd.png
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    Filling Gaps as process is relative to retopology without sculpted mesh, so they have the same rules.
    There are some useful basics retopo schemes and solutions, that I've collected into two simple images.

    Retopo basic schemes:

    Retopo mutators (modifiers), that expands the base, and cap solutions:


    Filling gaps can be very expensive if detail is too complex, because of that such things were much simplier to produce by sculpt+retopo technology instead of stripes.
    I spent a year to find a tool that could help me to solve this problem, and, at the end, I've ordered F2 (aka Spider-script) to Bartius Crouch.



  5. #5
    Member 1D_Inc's Avatar
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    F2 does the most easy-to-use thing ever.
    It creates ONE. SINGLE. QUAD. Every time you press Fbutton.
    F2 expands default Fkey functionality into two special ways:


    1) When single opened vertex is selected, it is mirrored on the diagonal of the open edges and a quad is made
    2) When sinlge opened edge (or 2 vertex) is selected, a quad is made consisting of this edge and the 2 open edges next to it


    When selection doesnot matches to that two cases, it behaves as default F action (or does nothing).


    Click image for larger version. 

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    One of the last improvements were cursor location sensivity for new quads creating in case of using wire edges.
    Spider choses the most closest to cursor location result at F pressing moment.

    Click image for larger version. 

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    So that way creating complex organic lowpoly models or even retopology may looks like
    F G F G F G E G E E G R G F F G R G F F F and sometimes ctrl+M (in case if you didnt reassigned it to Vbutton yet) =)

    Download F2 (Spider-script) from homepage

    When I've got an alpha, I've got an ability to continue this model without sculpting at all.
    Usually models like this are formed from a lot of separate parts, but with Spider I has got ability to produce much more solid details.
    I think this tool is useful both in modeling and retopology.



  6. #6
    Member 1D_Inc's Avatar
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    Some links:

    LoopTools home:
    https://sites.google.com/site/bartiuscrouch/looptools

    Main tread about LoopTools and Gstretch:
    http://blenderartists.org/forum/show...July-18/page30

    Tread about F2 (Spider-script):
    http://blenderartists.org/forum/showthread.php?278787
    Blendernation

    Gstretch video:


    F2 (Spider-script) video:


    Some videos about F2 workflow:
    (it was alpha version of script, so wrong normals issue is already fixed - as you may know, Nvidia cards has doublefaces display perfomance problems, so they are turned off).
    Buttons are shown from 23:10, and some of them are redefined for speed optimisation.


    http://www.youtube.com/watch?feature...&v=7TOcV6kideQ
    http://www.youtube.com/watch?feature...&v=vOpqPqpQvHg
    http://www.youtube.com/watch?feature...&v=ZSVYx-D_4wQ

    F2 Retopology sample:


    Grid Fill Manager script:


    Thank for your attention, and excuse me for my bad English, I'm not good at it at all.



  7. #7
    Nice thread & great info, Paul! Thanks for posting



  8. #8
    Member Thiago Bulhões's Avatar
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    very good!!



  9. #9
    Member Partin's Avatar
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    Excellent 1D_Inc,
    It reminds me some magic tool of Softimage-XSI which I love it!
    softimage-XSI Proportional Modeling Tool was an excellent(I think the best and most advanced)tool for tweaking, sliding, welding and filling the gaps!!!
    For more information about this intelligent tool, you could find good videos at youtube.
    You could compare your idea with such nice and powerful tool!
    Thank you very much for your excellent modeling too.



  10. #10
    Member 1D_Inc's Avatar
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    Originally Posted by Partin View Post
    Excellent 1D_Inc,
    It reminds me some magic tool of Softimage-XSI which I love it!
    softimage-XSI Proportional Modeling Tool was an excellent(I think the best and most advanced)tool for tweaking, sliding, welding and filling the gaps!!!
    For more information about this intelligent tool, you could find good videos at youtube.
    You could compare your idea with such nice and powerful tool!
    Thank you very much for your excellent modeling too.
    You're welcome =)
    Propotional Modelling tool? Like this?
    But it seems, that Blender already has the same.



  11. #11
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    wow these are amazing models! Grats! And thanks you very much for the guide!
    Blender Cycles: Lighting and Rendering Cookbook - http://www.packtpub.com/blender-cycl...-cookbook/book
    ArtStation - https://www.artstation.com/artist/bernardo



  12. #12
    Member Partin's Avatar
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    As an ex-xsi user I must say that this tool in xsi was an all in one tool with less amount of clicking on the keyboard!!!
    as I said,it could be used in verity of usage:sliding(points,edges,faces) even the shape nondestructively, filling the gaps, welding points...and proportional tweaking too!
    it was 8 years ago..... I'm afraid if I made a mistake with its name, Ya...
    It was Tweak Tool which its short key was M key on the keyboard.
    the link below shows you some usage of this tool as proportional tool,
    http://vfxconsultancy.com/tutorials/...g/tutor/3.html
    by this options(three little icons) many repairing work could be available simultaneously.
    Unfortunately I couldn't find any good text about all usage(filling gaps and holes) till now...
    I hope if I could give you more info,
    Thank you.
    Last edited by Partin; 04-Jan-13 at 22:56.



  13. #13
    Brilliant modeling.



  14. #14
    Member 1D_Inc's Avatar
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    Wow! Thanks for your attention! =)
    I really appreciate that!

    Originally Posted by Partin View Post
    It was Tweak Tool which its short key was M key on the keyboard.
    Thank you.
    Yeah, it was an idea exactly like this - to combine a lot of actions into one useful tool =)



  15. #15
    Member Partin's Avatar
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    Originally Posted by 1D_Inc View Post
    Wow! Thanks for your attention! =)
    Yeah, it was an idea exactly like this - to combine a lot of actions into one useful tool =)
    Fortunately you've got it!
    We must confess that this tool in xsi is an intelligent one amongst all 3D applications! all in one solution for repairing as well as creating!!!
    I shared this point with you because your idea is so good dear 1D_Inc!
    I wish to see more from you,
    Many Thanks.
    maybe useful for getting some ideas:
    http://www.si-community.com/communit...hp?f=22&t=1451
    Last edited by Partin; 04-Jan-13 at 22:45.



  16. #16
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    Only a patient man can pull this off ! Congrats !



  17. #17
    Mad modelling skills Paul, congrats
    Check out my 3D renders on DeviantArt
    Some of my models can be found on Turbosquid



  18. #18
    Very interesting and very usefull! Thanks, Paul.



  19. #19
    Member Partin's Avatar
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    here are some of my old works which I used xsi tweak tool several years ago!
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    Last edited by Partin; 05-Jan-13 at 14:59.



  20. #20
    Member Partin's Avatar
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    More complicated model...and I just used a photograph for modeling this one!
    I mainly depended on xsi Tweak Tool in this work,
    enjoy!
    Attached Thumbnails Attached Thumbnails Click image for larger version. 

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    Last edited by Partin; 05-Jan-13 at 15:28.



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