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Thread: Blender Baroque (organic modeling and retopology).

  1. #261
    New User
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    Newbie here, just downloaded Blender recently, can't wait to get started. Finding this thread is totally inspiring!



  2. #262

    All the detail!

    Can't imagine how one can make all those details.
    Really nice work!



  3. #263
    Member 1D_Inc's Avatar
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    Originally Posted by latteal View Post
    Newbie here, just downloaded Blender recently, can't wait to get started. Finding this thread is totally inspiring!
    You are welcome)



  4. #264
    Member Toby98's Avatar
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    These are some serious skills man!



  5. #265
    Member 1D_Inc's Avatar
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    Well, such a nice month.
    Double diamond on turbosquid since 2014.
    As always, all this funds are spent on support of different opensource development, including blenderfund ^_^




  6. #266
    Member OLG's Avatar
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    Congrats! That is awesome.



  7. #267
    Member djwaterman's Avatar
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    I've been studying this thread and the videos, and there's one part I can't understand. It's when you create strips by selecting two points, and click about, and the new geometry just grows out and the two end points also follow the correct curve along the strip you make. How is it that they follow the curve like that?



  8. #268
    Member 1D_Inc's Avatar
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    Originally Posted by djwaterman View Post
    I've been studying this thread and the videos, and there's one part I can't understand. It's when you create strips by selecting two points, and click about, and the new geometry just grows out and the two end points also follow the correct curve along the strip you make. How is it that they follow the curve like that?
    F2 addon is not enabled?



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