I just wanted to post it here and talk a little about how I made it. It’s my first fully textured scene and I was surprised by the result because I never thought that I can achieve this.
For the outlines I used a Blender build with Freestyle.
You can get it here: http://graphicall.org/?keywords=freestyle
In the Render Layers Tab you find all the settings for Freestyle. If you use the Python Scripting Mode you can load different styles. In my case they were to find in “blender25-win64-FreeStyle\2.64\scripts\freestyle\style_modules\”
It’s fun to load different scripts and see what they do.
If you use the Parameter Editor Mode you can create LineSets and create your own style.
There is a PDF that explains how it works.
I don’t know who the author of this is, I think I found it on BlendSwap but I couldn’t find it anymore, so I uploaded it to my server: http://thehood.de/Freestyle_Advance.pdf
Textures
For the textures I used MyPaint. I love that tool.
I think these are the brushes I used the most to create the textures:
Materials
I also experimented with the material settings.
At the end I liked the combination of Fresnel and Toon the most.
Just play with the Intensity, Size and Smooth values of the Toon shader.
I think if you experiment with these three things and have an eye for detail you’ll get a nice result.
Thanks for your interest in my work and have fun!
Would be great to see some of your results
One of the most underrated renders of the year; beautiful models, fantastic style and light, and fabulous mood of the final image. In my opinion in deserves a lot of attention and admiration. 5 stars from me.